[Rseding91] [2.0.13] Editor mode does not allow building in fog of war even when revealed

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Yodo
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[Rseding91] [2.0.13] Editor mode does not allow building in fog of war even when revealed

Post by Yodo »

Steps to reproduce:
1. Start a new game with "Map Editor"
2. Build an Artillery turret and insert Artillery shells
3. With the Artillery targeting remote fire at a part of the map that has not been revealed (time needs to be unpaused for the artillery to fire)
4. As the Artillery shell flies it reveals and generates chunks and (temporarily) removes fog of war, this allows blueprints to be placed there
5. When the fog of war returns placing blueprints there is no longer possible (fog of war does not return if the time is paused)

What I expected to happen:
Blueprint placing to still be possible, as the area is visible in remote view and I am in Editor mode. Pipetting in there is also no longer possible, but entities can be removed with the deconstruction planner.
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factorio-current.log
Log, I created scenarios multiple times to find a minimal example
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Last edited by Yodo on Sat Nov 02, 2024 10:52 am, edited 1 time in total.
Have you considered using flow routers instead of balancers?
Roboport > Behemoth Worm > (Legendary) Flamethrower turret
Rseding91
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Re: [2.0.13] Editor mode does not allow building in fog of war even when revealed

Post by Rseding91 »

Thanks for the report however I'm having issues reproducing this. Could you make a video showing the issue? I suspect I'm doing something wrong.
If you want to get ahold of me I'm almost always on Discord.
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Re: [2.0.13] Editor mode does not allow building in fog of war even when revealed

Post by Yodo »

I'll see if I can make a video, in the mean time I found a simpler set to steps to reproduce the issue:

1. Start a new game with "Map Editor" (New scenario -> Freeplay - Next -> Play)
2. Move to the side to ungenerated chunks and wait for them to generate
3. Enter Remote view and view the spawn
4. Note that placing blueprinted entities and pipetting them is possible as there is no fog of war
5. Unpause time and wait for the fog of war to return
6. Note that placing new blueprinted entities with the ghost cursor is not possible. Placing regular blueprints is possible, such as by copying and pasting previously placed entities. But pipetting entities is still not possible, unless a Roboport is placed to remove the fog of war

What I expected to happen:
Pipetting and placing entities to still be possible from remote view, as the area is visible and I am in Editor mode. Alt+left-click opens Factoriopedia to the corresponding "Tiles" page, and ignores any entities that are under the cursor.

Note that moving the character near the area will remove fog of war, and then normal interaction will be possible in remote view.
Have you considered using flow routers instead of balancers?
Roboport > Behemoth Worm > (Legendary) Flamethrower turret
Rseding91
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Re: [2.0.13] Editor mode does not allow building in fog of war even when revealed

Post by Rseding91 »

Ah I see, it's remote view while in the editor. That's what I was missing.
If you want to get ahold of me I'm almost always on Discord.
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Re: [Rseding91] [2.0.13] Editor mode does not allow building in fog of war even when revealed

Post by Rseding91 »

Thanks for the information. It's now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.
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