Crash during startup, but only for Space Age.

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naptastic
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Crash during startup, but only for Space Age.

Post by naptastic »

Greetings,

I just downloaded and installed Space Age. I'm running Debian 12 (Bookworm) Linux. The kernel is vanilla 6.11.3. If I run Factorio without Space Age (from factorio_linux_2.0.13.tar.xz) it works as expected. However, the Space Age version (from factorio-space-age_linux_2.0.13.tar.xz) it crashes during startup. The log file is attached. The error message is:

"Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash."

It then prints the location of the log file and offers to open it for me.

I haven't made any save files or installed any mods since the game doesn't even get to the main menu before crashing. Is this enough information to solve the problem?

Thanks,
naptastic

Code: Select all

   0.000 2024-11-01 13:45:33; Factorio 2.0.13 (build 79912, linux64, full, space-age)
   0.101 Operating system: Linux (Debian 12)
   0.101 Program arguments: "/home/david/Downloads/factorio/bin/x64/factorio" 
   0.101 Config path: /home/david/Downloads/factorio/config/config.ini
   0.101 Read data path: /home/david/Downloads/factorio/data
   0.101 Write data path: /home/david/Downloads/factorio [148255/1890832MB]
   0.101 Binaries path: /home/david/Downloads/factorio/bin
   0.110 System info: [CPU: AMD Ryzen 5 5600X3D 6-Core Processor, 12 cores, RAM: 64242 MB]
   0.110 Environment: DISPLAY=:0 WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=lightdm-xsession XDG_SESSION_DESKTOP=lightdm-xsession XDG_CURRENT_DESKTOP=MATE SDL_VIDEODRIVER=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
   0.110 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.124 Video driver: x11
   0.124 Available displays: 2
   0.124  [0]: G247HYU 24" - {[0,0], 2560x1440, SDL_PIXELFORMAT_RGB888, 60Hz}
   0.124  [1]: G247HYU 24" - {[2560,0], 2560x1440, SDL_PIXELFORMAT_RGB888, 60Hz}
   0.294 Initialised OpenGL:[0] Mesa Intel(R) Arc(tm) A770 Graphics (DG2); driver: 4.6 (Core Profile) Mesa 22.3.6
   0.294   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes, ARB_pipeline_statistics_query:yes, ARB_gl_spirv:yes, ARB_ES2_compatibility:yes
   0.294   [Version] 4.6
   0.308 Graphics settings preset: very-high
   0.308   Dedicated video memory size 16288 MB (detected from Intel(R) Arc(tm) A770 Graphics (DG2); VendorID: 0x8086; DeviceID: 0x56a0)
   0.315 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   0.315                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
   0.326 [Audio] Driver:pulseaudio, Device:Default device, Depth:16, Channels:2, Frequency:44100
   0.515 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
   0.515 Info ModManager.cpp:434: FeatureFlag freezing = true
   0.515 Info ModManager.cpp:434: FeatureFlag quality = true
   0.515 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
   0.515 Info ModManager.cpp:434: FeatureFlag segmented-units = true
   0.515 Info ModManager.cpp:434: FeatureFlag space-travel = true
   0.515 Info ModManager.cpp:434: FeatureFlag spoiling = true
   0.517 Loading mod core 0.0.0 (data.lua)
   0.528 Loading mod base 2.0.13 (data.lua)
   0.593 Loading mod elevated-rails 2.0.13 (data.lua)
   0.603 Loading mod quality 2.0.13 (data.lua)
   0.608 Loading mod space-age 2.0.13 (data.lua)
   0.693 Loading mod base 2.0.13 (data-updates.lua)
   0.701 Loading mod quality 2.0.13 (data-updates.lua)
   0.709 Loading mod space-age 2.0.13 (data-updates.lua)
   0.762 Checksum for core: 3480657504
   0.762 Checksum of base: 2691306720
   0.762 Checksum of elevated-rails: 2288905443
   0.762 Checksum of quality: 4264147466
   0.762 Checksum of space-age: 542481865
   0.977 Prototype list checksum: 124222065
   0.991 Loading sounds...
   1.052 Info PlayerData.cpp:66: Local player-data.json available, timestamp 1730485861
   1.052 Info PlayerData.cpp:73: Cloud player-data.json unavailable
   1.196 Initial atlas bitmap size is 16384
   1.206 Created an atlas bitmap (size 16384x16384) [none]
   1.218 Created an atlas bitmap (size 16384x16380) [none]
   1.236 Created an atlas bitmap (size 16384x16384) [none]
   1.236 Created an atlas bitmap (size 16384x15420) [none]
   1.236 Created an atlas bitmap (size 16384x8392) [decal]
   1.240 Created an atlas bitmap (size 16384x16384) [low-object]
   1.240 Created an atlas bitmap (size 4096x1088) [low-object]
   1.240 Created an atlas bitmap (size 16384x13456) [corpse-decay]
   1.240 Created an atlas bitmap (size 16384x5596) [none]
   1.240 Created an atlas bitmap (size 1676x79) [not-compressed]
   1.240 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.245 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
   1.245 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
   1.245 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   1.245 Created an atlas bitmap (size 4096x3088) [smoke, mipmap, linear-minification, linear-magnification]
   1.245 Created an atlas bitmap (size 8192x2576) [mipmap]
   1.245 Created an atlas bitmap (size 2048x1520) [mipmap]
   1.245 Created an atlas bitmap (size 4096x3152) [mipmap]
   1.245 Created an atlas bitmap (size 4096x3152) [mipmap]
   1.245 Created an atlas bitmap (size 4096x3152) [mipmap]
   1.245 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.246 Created an atlas bitmap (size 16384x6120) [alpha-mask]
   1.260 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
   1.264 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
   1.264 Created an atlas bitmap (size 16384x8356) [shadow, linear-magnification, alpha-mask]
   1.264 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
   1.264 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   1.264 Loading 3D bitmaps.
   1.279 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   1.302 Error CrashHandler.cpp:643: Received 6
Factorio crashed. Generating symbolized stacktrace, please wait ...
/tmp/factorio-build-hnNj9s/src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
/tmp/factorio-build-hnNj9s/src/Util/StacktraceToStream.cpp (60): Util::printStacktraceToStream(WriteStream&)
/tmp/factorio-build-hnNj9s/src/Util/Logger.cpp (334): Logger::writeStacktrace(WriteStream*, StackTraceInfo*)
/tmp/factorio-build-hnNj9s/src/Util/Logger.cpp (379): Logger::logStacktrace(StackTraceInfo*)
/tmp/factorio-build-hnNj9s/src/Util/CrashHandler.cpp (183): CrashHandler::writeStackTrace(CrashHandler::CrashReason)
/tmp/factorio-build-hnNj9s/src/Util/CrashHandler.cpp (644): CrashHandler::commonSignalHandler(int)
/tmp/factorio-build-hnNj9s/src/Util/CrashHandler.cpp (652): CrashHandler::SignalHandler(int)
0x7f691a49a04f
./nptl/pthread_kill.c (44): __pthread_kill_implementation
../sysdeps/posix/raise.c (26): __GI_raise
./stdlib/abort.c (79): __GI_abort
0x7f6911a9c23a
0x7f69127ae57c
0x7f69127aea8e
0x7f6912027d5c
0x7f69120242f9
0x7f6912025335
0x7f691202aeee
0x7f6911b62c4b
0x7f6911b2e78c
0x7f6911b31eac
0x7f6911b384d7
/tmp/factorio-build-hnNj9s/src/Graphics/OpenGL/VideoBitmapOpenGL.cpp (269): VideoBitmapOpenGL::updateMipmapPixels(unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned char const*, int)
/tmp/factorio-build-hnNj9s/src/Graphics/OpenGL/VideoBitmapOpenGL.cpp (190): VideoBitmapOpenGL::updateMipmapPixels(unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned char const*, int)
/tmp/factorio-build-hnNj9s/src/Graphics/VideoBitmap.hpp (34): VideoBitmap::updateSubbitmap(unsigned int, unsigned int, unsigned int, unsigned int, unsigned char const*, int)
/tmp/factorio-build-hnNj9s/src/Graphics/TextureProcessor.cpp (976): TextureProcessor::fillCompressedTexture(VideoBitmap*, unsigned char const*, unsigned long)
/tmp/factorio-build-hnNj9s/src/Graphics/TextureProcessor.cpp (940): TextureProcessor::prepareTextureForSpriteAtlas(VideoBitmap*)
/tmp/factorio-build-hnNj9s/src/Graphics/AtlasBuilder.cpp (708): AtlasBuilder::prepareAtlasTextures()
/tmp/factorio-build-hnNj9s/src/Graphics/AtlasBuilder.cpp (665): AtlasBuilder::loadSprites()
/tmp/factorio-build-hnNj9s/src/Graphics/AtlasBuilder.cpp (1242): AtlasBuilder::tryLoadSpritesWithFallbackToMinimalMode(bool)
/tmp/factorio-build-hnNj9s/src/Graphics/AtlasBuilder.cpp (1423): AtlasBuilder::build()
/tmp/factorio-build-hnNj9s/src/Graphics/AtlasSystem.cpp (39): AtlasSystem::build()
/tmp/factorio-build-hnNj9s/src/GlobalContext.cpp (561): GlobalContext::init(bool, bool, bool, std::optional<WindowPositionData>)
/tmp/factorio-build-hnNj9s/src/MainLoop.cpp (286): MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode)
/tmp/factorio-build-hnNj9s/src/Main.cpp (1348): fmain(int, char**)
/tmp/factorio-build-hnNj9s/src/Main.cpp (1370): main
../sysdeps/nptl/libc_start_call_main.h (58): __libc_start_call_main
../csu/libc-start.c (360): __libc_start_main_impl
_start
0xffffffffffffffff
Stack trace logging done
   2.388 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Attachments
factorio-current.log
(9.05 KiB) Downloaded 11 times
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