[2.0.14] Bug with Ag Tower + Circuit network

Bugs that are actually features.
erronius
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[2.0.14] Bug with Ag Tower + Circuit network

Post by erronius »

When connecting an Agricultural Tower to the circuit network, this seems to cause an issue where the tower will stop working with an "item ingredient shortage" message. There are trees for it to harvest and room in its output space but it won't move, even when the circuit condition tells it that it should. Unfortunately even disconnecting it from the circuit network does not resolve the issue. Only picking it up and replacing it fixes the problem.

One note is that this may have some kind of interaction with the fact that I am not providing seeds - my intention is for planting to be done by a separate tower. I can't imagine that the tower is supposed to only be able to harvest if it has seeds.

This is a really frustrating situation and it would be great if we could get a fix soon. Thank you

Edit: Not 100% sure on repeatability. Not 100% sure this is related to circuit network, though that's what has triggered it.
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agtower2.png
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agtower1.png
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Rseding91
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Re: [2.0.14] Bug with Ag Tower + Circuit network

Post by Rseding91 »

Can you please provide a save file showing this issue?
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erronius
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Re: [2.0.14] Bug with Ag Tower + Circuit network

Post by erronius »

Not sure this has anything to do with circuits actually. I have placed a fresh tower that I believe is never connected to the network. I had the brief thought that I was mistaken and just didn't recognize none of the trees were 100% ready but that's not the case. I'm looking at an ag tower refusing to do its job with 100% ready trees.

This is a pretty big issue that's basically stopping me from progressing on gleba. I'd really appreciate clarity and suggestions on a workaround. Is it just not workable to have an ag tower that doesn't plant?
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erronius
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Re: [2.0.14] Bug with Ag Tower + Circuit network

Post by erronius »

I've tried giving my "harvesting tower" seeds. It planted trees just fine but then sits there refusing to harvest others that are available.

erronius
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Re: [2.0.14] Bug with Ag Tower + Circuit network

Post by erronius »

One more theory - is it possible this has something to do with having pollution turned off?

Rseding91
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Re: [2.0.14] Bug with Ag Tower + Circuit network

Post by Rseding91 »

Ok, looking at the logic, it is designed that a given tree is only going to be harvested by the tower that planted it. So, as of now - that's how they work. To do otherwise would increase the performance cost of towers growing trees. It also works this way so one tower growing won't pollute another tower growing with trees it wasn't intended to grow/harvest.
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erronius
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Re: [2.0.14] Bug with Ag Tower + Circuit network

Post by erronius »

OK, that's a really big gotcha that would seem buggish to me. Thanks for letting me know so at least I can work around it.

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