TL;DR
Allow turrets to accept multiple qualities of ammo at once or provide options for reducing the excessive "out of ammo" alerts for belts with multiple qualities of ammo.What?
I'd like to suggest allowing turrets to accept multiple qualities of ammo simultaneously from inserters.https://imgur.com/a/pCJMtT1
If that's too much to ask, then I suggest instead an option to allow the player to adjust when "out of ammo" alerts are triggered, such as "turret must be empty for x seconds" before the alert triggers.
Why?
Allowing turrets to stack multiple qualities of one type of ammo will encourage more use of the new Quality system, rather than discourage it with annoying alerts.To give my turrets a little more power, I put quality modules into an assembly machine producing firearm magazines on a space platform. Now, each of the turrets is occasionally more powerful, but triggers an annoying and unnecessary "out of ammo" alert when it switches to a different quality or back to normal while it is out of ammo for a fraction of a second. As I've added more platforms these alerts have becomes downright excessive. I'd really rather not remove the quality modules, and as I'm going for a compact design on the platform, sorting the ammo is not reasonable in this circumstance. It would be great if turrets could accept multiple qualities of ammo at once, or if the player could limit the alerts in settings. Thank you!