[hrusa] [2.0.11] Pathfinding from an unmapped starting chunk position!

This subforum contains all the issues which we already resolved.
Post Reply
Novastar
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sun Oct 27, 2024 10:38 pm
Contact:

[hrusa] [2.0.11] Pathfinding from an unmapped starting chunk position!

Post by Novastar »

1.What did you do?
I was building rails
2.What happened?
Dialog box with this text pops up, then game goes to mainmenu.
"Pathfinding from an unmapped starting chunk position!"
Screenshot 2024-10-27 193935.png
Screenshot 2024-10-27 193935.png (87.65 KiB) Viewed 492 times
3. What did you expect to happen instead? It might be obvious to you, but do it anyway!
No dialog to appear and gameplay to continue.

4. Does it happen always, once, or sometimes?
I reloaded the autosave and it occurred again.
I saved and loaded the save and it occurred again. (about 5 seconds after load)
Attachments
factorio-current.log
(12.31 KiB) Downloaded 6 times
Space.zip
(6.93 MiB) Downloaded 2 times

User avatar
xargo-sama
Inserter
Inserter
Posts: 36
Joined: Mon Jun 05, 2023 1:04 pm
Contact:

Re: [hrusa] [2.0.11] Pathfinding from an unmapped starting chunk position!

Post by xargo-sama »

Thanks for the report. It was quite a tricky one, but it exposed an oversight in our code that only came up for a single frame.

It should be fixed for 2.0.14, but since that not coming out immediately here is a save where I fixed the crash for now.
Attachments
Space Fixed.zip
(6.95 MiB) Downloaded 7 times

Post Reply

Return to “Resolved Problems and Bugs”