- create a new prototype based on ArithmeticCombinatorPrototype
- create an entity based off that prototype
- set the entity.operable flag to false
- click on the combinator in the game
in a regular game (even with cheat on), nothing happens
in the map editor, the GUI opens
[2.0.13] map editor ignores operable flag for arithmetic combinator based entities
Re: [2.0.13] map editor ignores operable flag for arithmetic combinator based entities
Thanks for the report. That is intended. The map editor ignores most "normally you can't..." things.
If you want to get ahold of me I'm almost always on Discord.
Re: [2.0.13] map editor ignores operable flag for arithmetic combinator based entities
thanks for the quick response.