[Rseding91] [2.0.12] Quality Exoskeletons have increased power draw

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DeadMG
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[Rseding91] [2.0.12] Quality Exoskeletons have increased power draw

Post by DeadMG »

What did you do?
I made an Epic mech armour and filled it with 14 Epic exoskeletons and 2 Epic fission reactors, and a couple batteries. I then ran around in circles for a bit.

What happened?
The batteries drained unexpectedly.

What did you expect to happen instead? It might be obvious to you, but do it anyway!
The armour should be self-powering permanently. Each exoskeleton is listed as consuming 200kw (not affected by quality) and I have 14 of them, so 2.8MW. Meanwhile Epic fission reactors are 1.43MW each, so 2.86MW. Therefore the Epic mech armour should not lose power simply by moving.

Does it happen always, once, or sometimes?
Always. If you use Normal exoskeletons it doesn't occur so it seems that the tooltip is wrong and exo power draw increases with Quality when it should not. You can load the attached save; you have the relevant equipment and can now just run in a circle to observe the issue. You can also simply load in a new save and spawn in the items with /editor.
Attachments
bug test.zip
(2.67 MiB) Downloaded 5 times

Rseding91
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Re: [Rseding91] [2.0.12] Quality Exoskeletons have increased power draw

Post by Rseding91 »

Thanks for the report. Looking at the logic, the tooltip for the exoskeleton equipment was wrongly saying it didn't consume more energy at higher qualities. It in fact does, and is meant to. So, I've fixed the tooltip for the next release.
If you want to get ahold of me I'm almost always on Discord.

DeadMG
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Re: [Rseding91] [2.0.12] Quality Exoskeletons have increased power draw

Post by DeadMG »

Thanks!

Rseding91
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Re: [Rseding91] [2.0.12] Quality Exoskeletons have increased power draw

Post by Rseding91 »

Actually, discussing it more internally we decided to change it so that quality *won't* make them consume more power.
If you want to get ahold of me I'm almost always on Discord.

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