Show valid recipes for item in selector combinator

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protocol_1903
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Show valid recipes for item in selector combinator

Post by protocol_1903 »

TL;DR
Selector combinator should have a setting to show the valid recipe signals based on input signals.
What?
In the pre 2.0 days of crafting combinator mods like Crafting Combinator Xeraph's Fork, there was a combinator setting to show the recipes that produced an item or fluid represented by a signal. I think that this functionality would be a great addition to the selector combinator.
Why?
Currently, there is no automatic way to tell what recipes produce a specific item or fluid using circuits. Adding this functionality to the selector combinator would make it more useful, and bring some functionality that used to exist in crafting combinator mods.
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