General Discussion

New energy types, decorations, electric train, new types of belts and inserters, bigger inventory and many more stuff.

Moderators: odin_spain, McGuten

jakobeng1303
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Re: [MOD 0.11.x] 5dim's mod

Post by jakobeng1303 »

I have a problem, my school (I'm in a boarding school) blocked Adfly so I can't download any of the mods. Is it possible to add another way to download it (especially the trains mod!)

McGuten
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Re: [MOD 0.11.x] 5dim's mod

Post by McGuten »

UPDATE


Changelog
Mining update to 0.0.2
  1. New graphics
  2. New recipes
  3. New technologies
  4. Rebalanced mod
Everyone can download this mod here and comment it in this post
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McGuten
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Re: [MOD 0.11.x] 5dim's mod

Post by McGuten »

Transport module win the poll.
tomorrow i upload the module
possibly late next week may be the next module (Automatization)

Thanks everyone for support ^^
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SuperSandro2000
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Re: [MOD 0.11.x] 5dim's mod

Post by SuperSandro2000 »

I pretty sure that we have Januar and not Jun. Month of the mining release is wrong.

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Re: [MOD 0.11.x] 5dim's mod

Post by odin_spain »

ooops, thanks. :oops:
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SuperSandro2000
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Re: [MOD 0.11.x] 5dim's mod

Post by SuperSandro2000 »

Can you try to make the graphics for trains and mining a bit smaller or less? I don't have enough vram and loading time waiting time because I have a few (to much) other mods installed.

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Re: [MOD 0.11.x] 5dim's mod

Post by fidschi »

i need help ?
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Re: [MOD 0.11.x] 5dim's mod

Post by golress »

fidschi wrote:i need help ?
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I had the same problem. Go to the file and at line 1139 remove the force thingy, the force is an optional modifier. I don't know if there are any negative consequences for not defining a force, but after removing it it worked for me.

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SuperSandro2000
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Re: [MOD 0.11.x] 5dim's mod

Post by SuperSandro2000 »

Does the error comes when you place the rails? I tried it and had no problems.

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Re: [MOD 0.11.x] 5dim's mod

Post by XyLe »

I really like to use the mod with dytech. But i have to disable the Mining module, otherwise the game doesn't work, Can you please make it compatible too?

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SuperSandro2000
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Re: [MOD 0.11.x] 5dim's mod

Post by SuperSandro2000 »

XyLe wrote:I really like to use the mod with dytech. But i have to disable the Mining module, otherwise the game doesn't work, Can you please make it compatible too?
Why do you need 2 times the same drill.

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Re: [MOD 0.11.x] 5dim's mod

Post by XyLe »

SuperSandro2000 wrote:
XyLe wrote:I really like to use the mod with dytech. But i have to disable the Mining module, otherwise the game doesn't work, Can you please make it compatible too?
Why do you need 2 times the same drill.
1. it's not "the same"
2. coz i can :)

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Re: [MOD 0.11.x] 5dim's mod

Post by fidschi »

SuperSandro2000 wrote:Does the error comes when you place the rails? I tried it and had no problems.
yes the error comes then when I place it

but the wagons are useless, they do not go
the electric train gets no current from the rail

I used the google translator

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Re: [MOD 0.11.x] 5dim's mod

Post by UntouchedWagons »

Just downloaded this, but the tab your trains module adds doesn't have its localization key set properly. When I hover over the icon it says 'Unknown key:"item-group-name.Trains"'. I'm using 0.11.10.

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Re: [MOD 0.11.x] 5dim's mod

Post by odin_spain »

I´m so sorry for the waiting, but my partner McGuten who have the code is have a cold. When he come back, he will solve the problem and upload more modules.
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Re: [MOD 0.11.x] 5dim's mod

Post by SuperSandro2000 »

You could maybe use Github or Dropbox to share the code?

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Re: [MOD 0.11.x] 5dim's mod

Post by diego-fm »

I don't know if it's just me, but to craft the mining drill with more range, for the mk2 it needs speed mk1, and for the mk3 it needs speed mk2, which to me seem odd. And another thing that looks like a bug, when you pick up a range drill, it gives you the speed drill of the same level, so you cant reuse them as range drills.

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Re: [MOD 0.11.x] 5dim's mod

Post by McGuten »

I'm sorry, in last days I had cold and I couldn't do anything but today I want try to upload mining v0.0.3 and transport v0.0.1.


Sorry for the inconvenience
Last edited by McGuten on Wed Jan 14, 2015 2:07 pm, edited 2 times in total.
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Re: [MOD 0.11.x] 5dim's mod

Post by McGuten »

UPDATE


Changelog
Mining update to 0.0.3
  1. Fix a little bug in recipe
Trains update to 0.0.2
  1. Fix a little bug in localization
Transport released
  1. Initial released
Everyone can comment it in this post
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XyLe
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Re: [MOD 0.11.x] 5dim's mod

Post by XyLe »

A very little thing i wanna mention here...

have you ever wanted an infinite coal generator?

check this out, it's worth a thousand words: http://youtu.be/q8MAtyag1wc

well, my question is - isn't that ridiculous?

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