When your character is on a rocket, before cutting to the platform surface, there is some period while you see the rocket animation, clouds, stars, etc. Throughout your entire duration while the planet you're on disappears in the clouds, the names of other players and their cursors remains visible until you transfer surfaces. So you still see them on top of the clouds and stars.
My proposal is to have name/cursor visibility disable once you hit the cloud layer, ideally by getting obscured by the clouds just as the rest of the surface does. These being persistent throughout the entire launch animation honestly breaks immersion since you're allegedly traveling at orbital velocity while seeing names/cursors moving around all around you, and contributes nothing to the game since you can't even see the players or the planet anyway.
Thanks.
[Hrusa][2.0.11] Multiplayer- Other player names/cursor visibility displayed too long while riding rocket leaving planet
- Neutronium
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- Joined: Thu Oct 19, 2023 4:16 pm
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- xargo-sama
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- Joined: Mon Jun 05, 2023 1:04 pm
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Re: [Hrusa][2.0.11] Multiplayer- Other player names/cursor visibility displayed too long while riding rocket leaving pla
Thanks for the report. I know about. I'll get around to it once all the crashy bugs are sorted.
The clouds are drawn above everything else, but for some bloody reason, pins and the player names (implemented by someone else) are drawn in the GUI for no good reason, which is even higher in the stack than the clouds...
The clouds are drawn above everything else, but for some bloody reason, pins and the player names (implemented by someone else) are drawn in the GUI for no good reason, which is even higher in the stack than the clouds...
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