[MOD] 0.9.X]Red Alert Harvester V0.0.5

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GeneralZero
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Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Post by GeneralZero »

Update it on 0.11.1 please
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Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Post by cpy »

MP version would be nice. :D
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Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Post by DraLUSAD »

Can someone PLEASE update this mod, and/or make something similar, its a great idea being able to head out and mine mass amounts of ore
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Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Post by McSpiffy »

Yea sry about not updating. Life has been crazy since my son was born. Between him and working on a game of my own. Time has not been easy to manage as of late. But next time I go to work on the game I'm making I will instead try to re-familiarize myself with lua syntax and try to update it for you guys.
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Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Post by DraLUSAD »

sounds good, and congratz on the birth, hope to see a fix soon ^_^
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Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Post by Devildog »

Congrats! McSpiffy
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Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Post by McSpiffy »

Ok so quick update. I'm am having a little difficulty updating the mod to 0.11.10 because in 0.11 the car entity was changed a bit and it seems I will be needing to cut up my current sprite sheet to work. I just need to figure out the proper order in which sprites need to be placed. Once that is working I will look into fixing some old bugs and some new ones I for see occurring with the update.
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Adil
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Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Post by Adil »

Made it launch on 0.11.14. Just a bunch of renamings of "Harvester" to "harvester" and ".WAV" to ".wav".
I'm sure it won't work make old saves with harvesters work but it appears that it's quite while since the mod was last working. If someone does need that, I might try rerenaming stuff again so it is recognized as the same mod.
Also, no mp, to check inventory contents one has to traverse the table without deterministic order. I don't know any alternative to that that is pretty.
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I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
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Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Post by Gusop »

Please keep the good work! :)
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Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Post by speedy45 »

please update to 0.11

also here is the error when loading Factorio 0.11.22:
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Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Post by Foxy_Boxes »

A Red Alert Harvester mod would require teleportation to have the harvesters be automate? Oh noooooo!
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Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Post by ThaPear »

I have created an automated version of this mod, it's located here.
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