Compare the UndergroundBeltStructure and the LoaderStructure.
I would expect the following properties to be available to the LoaderStructure prototype:
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frozen_patch_in :: Sprite4Way optional
frozen_patch_out :: Sprite4Way optional
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frozen_patch_in :: Sprite4Way optional
frozen_patch_out :: Sprite4Way optional
I return with test results:boskid wrote: ↑Sun Oct 27, 2024 11:07 amModding interface requested disguised as bug report. Added for 2.0.12 however due to lack of sprites i was unable to test if its actually working and loaders are really tricky beasts in terms of freezing (they are TransportBeltConnectable which supports freezing to stop belts moving, but they are also UpdatableEntity which also supports freezing to stop the item transfers from happening). I made the draw condition based on UpdatableEntity frozen state and i am not sure if the belt itself will freeze or unfreeze correctly.