Return sandbox mode back to the game.

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Tabovl
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Return sandbox mode back to the game.

Post by Tabovl »

The sandbox mode was removed from the game without further explanation of the decision.
I'm rooting for sandbox mode to come back to the game, I'm sure I'm not the only one missing this mode. (I admit that I often spent more time in this mode than in the game itself.)

The /editor and /cheat commands are not sufficient substitutes for sandbox mode. I'm not saying commands don't have their place, they are good tools. But they are not suitable for quickly testing different options and structures. What I have built in the sandbox and tested in a short period of time is lengthy and less clear with commands. Especially when testing on space platforms.

It would be enough to modify the original sandbox mode a little so that it works on other planets and space platforms and you can switch between them.

Thank you in advance for listening and I hope that the game mode will return or at least we will be more familiar with the decision to cancel it.

Metaing
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Re: Return sandbox mode back to the game.

Post by Metaing »

Yes, please.

jerode3
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Re: Return sandbox mode back to the game.

Post by jerode3 »

I second that

NanomasQ
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Re: Return sandbox mode back to the game.

Post by NanomasQ »

I concur. Please put it back. :geek:

DmitryGromov
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Re: Return sandbox mode back to the game.

Post by DmitryGromov »

Yes, bring it back! It's very inconvenient to play with /editor! A game about planning and construction should definitely have a sandbox mode with a convenient inventory and so on (in the editor you can't save what you need for construction on the quick access panel). Thank you :)

CyberCider
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Re: Return sandbox mode back to the game.

Post by CyberCider »

I don’t know what you people are talking about. The editor is superior in every way to the sandbox. That’s why they removed it in the first place. In fact, I think removing it is very beneficial to the game. When I was new to factorio, I logically assumed that the thing named “sandbox” would be the ideal testing environment. I was very disappointed by it, and went looking for mods to improve it, and only then discovered that the editor existed in vanilla. It’s good that sandbox is gone, all it did was confuse new players into playing a worse editor mode.

paul.bayside
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Re: Return sandbox mode back to the game.

Post by paul.bayside »

This seems like a pretty basic request, but I don't see a response. The sandbox mode is very useful and productive for those of us who don't find fighting off endless hordes of mindless aliens the least bit exciting. I would much rather just focus on building/designing the factory thus achieving my own production targets. The primary advantage of the sandbox mode imho is that I don't have to spend an inordinate (re: absolutely infuriating) amount of time trying to walk my avatar over/under/around my designs and, heaven forbid, that you drop one of your carefully crafted blueprints on top of the avatar using the wonderful force placement!! I also have used the sandbox mode many, many times to craft and improve my designs; i.e. it makes a wonderful testbed in my opinion. Factorio 2.0 is great, and I am loving (spending way too much time with it) but I do miss my sandbox........

alexz
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Re: Return sandbox mode back to the game.

Post by alexz »

BTW, some of the sandbox features can be obtained by just enabling cheatmode and god mode (deleting the player) using console, right after starting the normal game. But as far as I see, it isn't fully equal to the sandbox mode - the first thing I saw is the absence of infinity items, even in the manually added infinity chest.

The commands I used:

Code: Select all

/c game.player.cheat_mode=true
/c game.player.character.destroy()
/c game.player.insert{name="infinity-chest"}
But possibly we can use various sandbox-oriented blueprints, which supply you with all of these.

P.S. I just opened Factorio 2.0 first time, but I have played a lot in 1.0.

Append:
I have found a Time tab in the editor :). So, looks like we could use the editor with 1x time speed instead of the sandbox for blueprint testing? Do we miss some functionality in that case?

Gummiente27
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Re: Return sandbox mode back to the game.

Post by Gummiente27 »

I dont remember featurs of sandbox mode, but atm im using Creative Mod with cheat mode, instant blueprint, instant deconstruction and god mode enabled in "personal cheats" and feel quite comfortable in planning.

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Re: Return sandbox mode back to the game.

Post by Gaagaagiins »

Perhaps the ideal situation would be something in between, a dedicated game mode that starts into editor mode without having to deal with console commands, and has some map gen options for starting with just lab tiles, or whatever.

It would be nice if it had a bit of a tutorial to it, even. Editor mode is a bit opaque if you're not used to it.

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Re: Return sandbox mode back to the game.

Post by Dogman15 »

I also think bringing sandbox mode back would be nice. I accidentally deleted the save file I had going from Sandbox mode, and now I can't start a new one.

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