Trains set themselves to manual
Trains set themselves to manual
Hey guys, I'm experimenting with the new trains in 2.0 and trying to come up with a system. One weird thing I'm having a problem with is that I've set up interrupts to pick up and drop off items. But sometimes when the trains complete an interrupt, they switch themselves to Manual, rather than moving on to the next interrupt. I can only restore functionality by clicking them back to Automatic myself which obviously isn't a scalable solution. Any idea why they do this?
Re: Trains set themselves to manual
They take damage ? are destroyed-rebuilt ?
Re: Trains set themselves to manual
No, they just go to a station, complete the interrupt (load the cargo for example), and then manual.
Re: Trains set themselves to manual
That's weird, i know it's a feature some people wanted on temporary stops, but i don't think that is supposed to happen in the game, it's not implemented x).
Do you have a save game ? that sound like a bug
Do you have a save game ? that sound like a bug
Re: Trains set themselves to manual
Does you train schedule have regular stops or is it only interrupts? A train without any stop is always set to manual, this can happen when all interrupt conditions fail and there's no regular stop in the schedule.
bringing the oops to devops
Re: Trains set themselves to manual
Yeah I'm using only interrupts currently as I don't want trains that have loaded items to go back to the depot, otherwise all the trains may load copper, then go sit in the depot and then there would be none free for iron.
Can I set in the Targets wait condition that (item wildcard) unload station is not full? Or does it only work in the interrupt conditions?
Can I set in the Targets wait condition that (item wildcard) unload station is not full? Or does it only work in the interrupt conditions?
Re: Trains set themselves to manual
I ran into this while using DocJade's AutoRail 2.0
Was able to get around the Auto->Manual toggle by creating a _Disabled_ Train Stop and placing it into the train's schedule: Since the Disabled Stop is skipped in the schedule, the Interrupt for the Depot still triggers.
I do not know the performance/logistic impact of this change yet, but it does make the Train Overview's grouping a bit harder to read...
Was able to get around the Auto->Manual toggle by creating a _Disabled_ Train Stop and placing it into the train's schedule: Since the Disabled Stop is skipped in the schedule, the Interrupt for the Depot still triggers.
I do not know the performance/logistic impact of this change yet, but it does make the Train Overview's grouping a bit harder to read...