[2.0.11] Rocket silo stops working if imported and eats items

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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pseudo3d
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[2.0.11] Rocket silo stops working if imported and eats items

Post by pseudo3d »

I got stuck in Gleba (charting out that it would be a lot of hours of running around before even automating) because I didn't pack for it properly and decided to use my last big pre-Space Age save to explore other worlds.

After making adjustments for 2.0 and migrating it to SA, I found that the rocket silo doesn't work. The progress bar is stopped for some reason despite having all the ingredients (blue circuits, LDS, rocket fuel) and putting cargo in the ship will just cause it to disappear from inventory. That's not good! That space platform starter pack wasn't cheap and I want to try again when assembling my space platform.

Genhis
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Re: [2.0.11] Rocket silo stops working if imported and eats items

Post by Genhis »

Thanks for the report. It's difficult to diagnose the problem without a save file. My guess is that you have an inserter taking items out of the rocket silo.

pseudo3d
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Re: [2.0.11] Rocket silo stops working if imported and eats items

Post by pseudo3d »

So I did a little work and it was an inserter taking things out.

However, the "work paused" was only fixed by removing the rocket silo and rebuilding it. I believe this is the file that has the bugged silo (though also with the inserter).
Many Little Factories A Second Bus.zip
Save file
(12.36 MiB) Downloaded 3 times

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