[boskid] [2.0.10] Crash after deleting buildings connected to circuit network: ControlBehaviorManager::update()
[boskid] [2.0.10] Crash after deleting buildings connected to circuit network: ControlBehaviorManager::update()
Initially faced a crash upon an autosave, which I tracked down to be a circuit network issue according to the crash log. Attached is a picture in which I've outlined buildings to remove, and manually disconnecting a wire from a passive provider chest. None of the buildings are interacted upon in any other way than deconstructing them manually. Upon doing these steps, the game crashes after some time, from seconds to a minute. From the point of the attached autosave, the game will not crash if the buildings are not dismantled, but will if they are. I cannot track down the specific action that prompts the crash.
- Attachments
-
- factorio_Fatf0hPXXS.png (1.59 MiB) Viewed 402 times
-
- _autosave1.zip
- (24.67 MiB) Downloaded 3 times
-
- factorio-current.log
- (12.06 KiB) Downloaded 3 times
-
- factorio-previous.log
- (11.68 KiB) Downloaded 1 time
Re: [boskid] [2.0.10] Crash after deleting buildings connected to circuit network: ControlBehaviorManager::update()
Thanks for the report. Issue is now fixed for 2.0.14.
Primary cause in this case was the gun turret because it has circuit wire and is also connected to logistic network. For a workaround before 2.0.14, if you want to get rid of this turret, first disconnect it from the circuit wire and then destroy the entity itself.
Primary cause in this case was the gun turret because it has circuit wire and is also connected to logistic network. For a workaround before 2.0.14, if you want to get rid of this turret, first disconnect it from the circuit wire and then destroy the entity itself.