Info:
- Importing the blueprint as a string fixes(?) the blueprint, removing the crashing behaviour, so a world file is included in place of an import string.
- The generated world is space age enabled and otherwise no other changed generation, has been observed to work on multiple worlds with similar settings.
- Also observed to crash the game on both singleplayer and multiplayer sessions.
- Placing the blueprint oriented such that the rails are on the top + left or bottom + right causes a crash, but top + right or bottom + left does not.
- Larger blueprints that include this blueprint in them in some form also cause a crash. (This is why it's only a corner of a full city block; I assumed that the full city block was simply too big and used too much memory when being placed, but then the crashing behavior on the second iteration was recorded.)
- Log file is included, though seems to include no information pertaining to the crash.
- Open the attached world save in-game.
- Navigate to the "Game Blueprints" tab of the Blueprints menu.
- Place the "2x2 Blank (1/4) DO NOT PLACE" blueprint down with shift+click in the original orientation (Rails on the top + left).
- Game crash.