you absolutly right!cpy wrote:They are going to fuck up your life, base and everything you love, aren't they?
[MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
It's official, this is intended to be a full-fledged port of Starcraft, once Stx figures out how to get the Protoss in as a new force anyway.
Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
in future i add protos event:
protoss space ship land on a planet, you can attack the ship and kill all protos, if you win you can gain random rare artifacts (power armor, battery, shields, fusion reactor)
i make 40% enemy now...
i make smart enemy base, add AI, enemy builders and more more more.......... this is simply great)
protoss space ship land on a planet, you can attack the ship and kill all protos, if you win you can gain random rare artifacts (power armor, battery, shields, fusion reactor)
i make 40% enemy now...
i make smart enemy base, add AI, enemy builders and more more more.......... this is simply great)
Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
My life for Aiur! En taro Tassadar!
Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
Not a lot of spoilers Hardcorio 2
The construction of the enemy base
1 screenshot - base generate
2 screenshot - about ~1 hour from the start the game
3 strinshot - after about ~4 hours from the start of the game
4 screenshot - about after ~10 hours from the start the game
4 stages of development of the central building: Brain, Nest, Lair, Hive.
At each stage there is a priority (but this does not mean that the base will follow it just gives priority Artificial Intelligence more knowledge about what mchto better to build, and it will follow that but not chestko therefore possible variations bases: infinity)
To destroy the base must be destroyed the main building, or even killing all the buildings except the main building, the base will restores buildings but if you kill the main building, all the buildings and units lose their intellect and will the passive stopped attacking player.
Brain - Protection (high priority), Army (Intermediate), expansion (low)
Nest - Protection (Intermediate) Army (Intermediate) expansion (low)
Lair - Protection (very low) Army (Intermediate) expansion (high)
Hive - Protection (very low) Army (high) expansion (average)
During the construction of buildings depends on the number of players + Number of player deaths
so... what do you think about this?
The construction of the enemy base
1 screenshot - base generate
2 screenshot - about ~1 hour from the start the game
3 strinshot - after about ~4 hours from the start of the game
4 screenshot - about after ~10 hours from the start the game
4 stages of development of the central building: Brain, Nest, Lair, Hive.
At each stage there is a priority (but this does not mean that the base will follow it just gives priority Artificial Intelligence more knowledge about what mchto better to build, and it will follow that but not chestko therefore possible variations bases: infinity)
To destroy the base must be destroyed the main building, or even killing all the buildings except the main building, the base will restores buildings but if you kill the main building, all the buildings and units lose their intellect and will the passive stopped attacking player.
Brain - Protection (high priority), Army (Intermediate), expansion (low)
Nest - Protection (Intermediate) Army (Intermediate) expansion (low)
Lair - Protection (very low) Army (Intermediate) expansion (high)
Hive - Protection (very low) Army (high) expansion (average)
During the construction of buildings depends on the number of players + Number of player deaths
so... what do you think about this?
- AlyxDeLunar
- Fast Inserter
- Posts: 105
- Joined: Mon Dec 22, 2014 7:32 pm
- Contact:
Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
I am in love with the idea!
I am enjoying the love of all the zerg textures, makes it awesome! And I love the expansion and building. One part I've wanted in my games is that enemies were more aggressive about expanding. Bring me that sweet, sweet destruction.
I really enjoy your mod Stx3, thanks
I am enjoying the love of all the zerg textures, makes it awesome! And I love the expansion and building. One part I've wanted in my games is that enemies were more aggressive about expanding. Bring me that sweet, sweet destruction.
I really enjoy your mod Stx3, thanks
Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
I play SC and SC2 so what do you think?
- SuperSandro2000
- Filter Inserter
- Posts: 742
- Joined: Sun Jan 12, 2014 3:54 am
- Contact:
Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
Bug in latest factorio version:
Error while running the event handler: __hardcorio__\control.lua:33: attempt to index field 'combat-robotics' (a nil value)
Error while running the event handler: __hardcorio__\control.lua:33: attempt to index field 'combat-robotics' (a nil value)
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
so... hardcorio project closed, but i already make new hardcorio, but i dont upload this mod, only for me))) you can see lets play and overview on my youtube channel ^_^
- SuperSandro2000
- Filter Inserter
- Posts: 742
- Joined: Sun Jan 12, 2014 3:54 am
- Contact:
Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
WHY?
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
I think he's stating that he's decided to completely move onto his Hardcorio 2 project, which doesn't have enough in common with this mod for him to continue updating both.
I would assume that he plans on releasing Hardcorio 2 at some point down the road when it's good enough in his eyes, and that these videos are only teasers, like he did with the early videos of this mod.
I would assume that he plans on releasing Hardcorio 2 at some point down the road when it's good enough in his eyes, and that these videos are only teasers, like he did with the early videos of this mod.