[2.x/Space Age] The old map view was much better!

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

FritzHugo3
Fast Inserter
Fast Inserter
Posts: 126
Joined: Tue Jan 09, 2018 4:30 pm
Contact:

[2.x/Space Age] The old map view was much better!

Post by FritzHugo3 »

The old map view was much better!

01. why can't you zoom in when the game is paused, you could look around and plan without being attacked!

02. i can instand mine ghosts, except now on the new map, it makes no sense to mine ghosts as if they were real!

You have great innovations in Space Age but unfortunately destroyed a lot of useful functions in the process.
DarkShadow44
Filter Inserter
Filter Inserter
Posts: 353
Joined: Thu Jun 01, 2017 12:05 pm
Contact:

Re: [2.x/Space Age] The old map view was much better!

Post by DarkShadow44 »

FritzHugo3 wrote: Fri Oct 25, 2024 5:08 am 01. why can't you zoom in when the game is paused, you could look around and plan without being attacked!
I never even used the pause, AFAIK game simply isn't designed around being able to pause anytime.
FritzHugo3 wrote: Fri Oct 25, 2024 5:08 am 02. i can instand mine ghosts, except now on the new map, it makes no sense to mine ghosts as if they were real!
Yes it does. It allows you to intuitively interact with the world remotely.
FritzHugo3 wrote: Fri Oct 25, 2024 5:08 am The old map view was much better!
...
You have great innovations in Space Age but unfortunately destroyed a lot of useful functions in the process.
You have yet to provide reasons as to why the old one was better, and which functions "got destroyed".
User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 3110
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: [2.x/Space Age] The old map view was much better!

Post by BlueTemplar »

you could look around and plan without being attacked!
Can use this mod as a workaround :
https://mods.factorio.com/mod/vlads_AutoTime
Tired of biters evolving too fast while you are planning your science pack assemblers but don't want evolution cheating? This mod adds game speed buttons and also automatically slowsdown game time when you do nothing so you can plan, adds fast-slow speed shortcut. For single player only.
BobDiggity (mod-scenario-pack)
User avatar
Hares
Filter Inserter
Filter Inserter
Posts: 339
Joined: Sat Oct 22, 2022 8:05 pm
Contact:

Re: [2.x/Space Age] The old map view was much better!

Post by Hares »

FritzHugo3 wrote: Fri Oct 25, 2024 5:08 am 02. i can instand mine ghosts, except now on the new map, it makes no sense to mine ghosts as if they were real!
You still can insta mine ghosts by using a decon planner.
Maxvoss12
Manual Inserter
Manual Inserter
Posts: 3
Joined: Thu Oct 24, 2024 7:29 am
Contact:

Re: [2.x/Space Age] The old map view was much better!

Post by Maxvoss12 »

the mining ghosts thing is weird to get used to, but its only on the FIRST right click press. So if you want to dismantle multiple things either hold right click or use deconstruction planner
FritzHugo3
Fast Inserter
Fast Inserter
Posts: 126
Joined: Tue Jan 09, 2018 4:30 pm
Contact:

Re: [2.x/Space Age] The old map view was much better!

Post by FritzHugo3 »

DarkShadow44 wrote: Fri Oct 25, 2024 8:53 am
FritzHugo3 wrote: Fri Oct 25, 2024 5:08 am 01. why can't you zoom in when the game is paused, you could look around and plan without being attacked!
I never even used the pause, AFAIK game simply isn't designed around being able to pause anytime.
FritzHugo3 wrote: Fri Oct 25, 2024 5:08 am 02. i can instand mine ghosts, except now on the new map, it makes no sense to mine ghosts as if they were real!
Yes it does. It allows you to intuitively interact with the world remotely.
FritzHugo3 wrote: Fri Oct 25, 2024 5:08 am The old map view was much better!
...
You have great innovations in Space Age but unfortunately destroyed a lot of useful functions in the process.
You have yet to provide reasons as to why the old one was better, and which functions "got destroyed".
"It allows you to intuitively interact with the world remotely." Space Exploration
could do the same, but in an extremely more awesome way, have you ever played it? You can install remotely in neatly This has absolutely nothing to do with my two points mentioned here!

you may see it differently, I have grown accustomed and fond of the quality of life with 5,500 hours of play and now see the disadvantages when they have been abolished!

This is not a survey. If you think it's great the way it is now, then I wonder why you're even writing here. It doesn't contribute anything to the topic.

I have no problem if other south players want to play differently, but respect my desire to enjoy the comforts of the old map again. Should everyone play how they want fair enough?

BlueTemplar wrote: Fri Oct 25, 2024 9:01 am
you could look around and plan without being attacked!
Can use this mod as a workaround :
https://mods.factorio.com/mod/vlads_AutoTime
Tired of biters evolving too fast while you are planning your science pack assemblers but don't want evolution cheating? This mod adds game speed buttons and also automatically slowsdown game time when you do nothing so you can plan, adds fast-slow speed shortcut. For single player only.
Mod does many fix and good, nice things - But I want after a long time with 160 Mods a vanila run. (For achievements but also as princiep).
I'm sure there will be many mods that will straighten things out in the future. (For example, disabling that wafting ghost animation that's so hard on my eyes, why is there nothing for people with vision problems to disable that ^^).

Hares wrote: Fri Oct 25, 2024 10:35 am
FritzHugo3 wrote: Fri Oct 25, 2024 5:08 am 02. i can instand mine ghosts, except now on the new map, it makes no sense to mine ghosts as if they were real!
You still can insta mine ghosts by using a decon planner.
Maxvoss12 wrote: Fri Oct 25, 2024 10:56 am the mining ghosts thing is weird to get used to, but its only on the FIRST right click press. So if you want to dismantle multiple things either hold right click or use deconstruction planner
Maybe is this a bug? Workaround are not a general solutions for something that was there before and worked wonderfully, why do you make something worse than before? It should be changed again



Anyway, 2.x/Space Age is only just out, the studio will certainly make further improvements, as they have done for many years - and sometimes that also means re-introducing functions that they have simply removed from the souekler - this weird smart beld dragging - let the people who think it's great use it, but why are they cancelling the deactivation in the options, I'm constantly tearing down wrongly set tunnels, it's so incredibly annoying!

The add-on brings great new features but unfortunately also negative ones, which is a shame.
___________________________
And the Germans are told that they want to pick apart the wishes of others and don't want to respect other opinions. :mrgreen:
DarkShadow44
Filter Inserter
Filter Inserter
Posts: 353
Joined: Thu Jun 01, 2017 12:05 pm
Contact:

Re: [2.x/Space Age] The old map view was much better!

Post by DarkShadow44 »

FritzHugo3 wrote: Fri Oct 25, 2024 3:14 pm "It allows you to intuitively interact with the world remotely." Space Exploration
could do the same, but in an extremely more awesome way, have you ever played it? You can install remotely in neatly This has absolutely nothing to do with my two points mentioned here!
What? I was just trying to explain why you ran right click to mine entities - because it's intuitive. It works in remote view like it works in normal view.
I played it, what did Space Exploration do better?
FritzHugo3 wrote: Fri Oct 25, 2024 3:14 pm you may see it differently, I have grown accustomed and fond of the quality of life with 5,500 hours of play and now see the disadvantages when they have been abolished!
What quality of life got "abolished"?
FritzHugo3 wrote: Fri Oct 25, 2024 3:14 pm This is not a survey. If you think it's great the way it is now, then I wonder why you're even writing here. It doesn't contribute anything to the topic.
Now that's just mean. You realize you complain about things being "worse" without actually telling us what exactly you consider bad, right?
Ovidian
Manual Inserter
Manual Inserter
Posts: 4
Joined: Wed Oct 23, 2024 4:38 pm
Contact:

Re: [2.x/Space Age] The old map view was much better!

Post by Ovidian »

I agree that we'll get used to the changes to blueprint mining, but there are QOL issues with the remote view and I worry missing 1.x features will get lost in the knee-jerk reaction to the new. Specifically, wherever the default place blueprints go when the cursor is cleared MUST be available from remote view. Probably a couple dozen times in just the last hour or so of play I've cleared the cursor of a random blueprint while doing something remotely, then had to close the remote view to go get my blueprint again, then reopen remote view and find my place again. Each time it's just "ugh, this again," and it didn't used to be this way.
FritzHugo3
Fast Inserter
Fast Inserter
Posts: 126
Joined: Tue Jan 09, 2018 4:30 pm
Contact:

Re: [2.x/Space Age] The old map view was much better!

Post by FritzHugo3 »

Ok, now it's getting completely absurd! It makes no sense to demolish ghosts and at the same time all the buildings built are marked for demolition - who came up with this strange new mechanic - it's completely unacceptable. You can't play like this!

PLEASE add an option so that you CAN switch it OFF. And give back the option to deactivate the Smart Beld mode - you've broken the controls. It's no fun at all anymore. All the fine, sophisticated mechanics are gone.

I'm seriously considering downgrading, it's insane.

The remote control in Space Exploration used earlier was so nice before!
This vanila way are the wrong way!


You didn't just add 100 cool and meaningful things, you threw away old meaningful things and for no reason, both could have complemented each other wonderfully, new and old - but you preferred to destroy the old things.
And for no recognisable reason at all.
I'm extremely unhappy right now!

V. 1.1 with the corresponding qol mods feels a thousand times better to me than the current 2.0, for me it's a step backwards.
User avatar
jamiechi1
Filter Inserter
Filter Inserter
Posts: 272
Joined: Wed Jan 03, 2018 10:12 pm

Re: [2.x/Space Age] The old map view was much better!

Post by jamiechi1 »

I agree with the OP. Especially this:
" (For example, disabling that wave like ghost animation that's so hard on my eyes, why is there nothing for people with vision problems to disable that ^^). "
I'm old and I have glasses with eyesight issues. I can't take it any more! :shock:
Last edited by jamiechi1 on Wed Oct 30, 2024 9:30 pm, edited 1 time in total.
User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 3110
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: [2.x/Space Age] The old map view was much better!

Post by BlueTemplar »

It makes no sense to demolish ghosts and at the same time all the buildings built are marked for demolition
What do you mean ?
BobDiggity (mod-scenario-pack)
mmmPI
Smart Inserter
Smart Inserter
Posts: 3636
Joined: Mon Jun 20, 2016 6:10 pm
Contact:

Re: [2.x/Space Age] The old map view was much better!

Post by mmmPI »

FritzHugo3 wrote: Fri Oct 25, 2024 11:41 pm Ok, now it's getting completely absurd! It makes no sense to demolish ghosts and at the same time all the buildings built are marked for demolition - who came up with this strange new mechanic - it's completely unacceptable. You can't play like this!
This was already the case in 1.1 if you use the normal deconstruction planner

There is a special configuration for it to remove only the ghost :
custom decon planner.jpg
custom decon planner.jpg (86.69 KiB) Viewed 727 times
FritzHugo3
Fast Inserter
Fast Inserter
Posts: 126
Joined: Tue Jan 09, 2018 4:30 pm
Contact:

Re: [2.x/Space Age] The old map view was much better!

Post by FritzHugo3 »

mmmPI wrote: Sat Oct 26, 2024 10:21 am
FritzHugo3 wrote: Fri Oct 25, 2024 11:41 pm Ok, now it's getting completely absurd! It makes no sense to demolish ghosts and at the same time all the buildings built are marked for demolition - who came up with this strange new mechanic - it's completely unacceptable. You can't play like this!
This was already the case in 1.1 if you use the normal deconstruction planner

There is a special configuration for it to remove only the ghost:

custom decon planner.jpg
Man please I speak from manual NOT FROM ALT + D - ONLY WITH CLICK RIGHT MOUSE - THIS WORKED 10 YEARS PERFECT!
I KNOW THIS WHAT YOU SHOW ME! This is absolut indiscutable to use for a quick, detailed change!!! You make me really angry. it dispointing, what I say.

I BUILD VERRY CLOSE BECAUSE BIG BUILDING IS BORING, LET ME GIVE MY WISH TO HAVE WHAT IS WAS - IT WAS BEFORE BETTER!

It is absolutely disrespectful! To want to deny someone their wish. Apparently you don't know the subtleties that Facrodio had before the intervention, or you didn't use it the way I did.
mmmPI
Smart Inserter
Smart Inserter
Posts: 3636
Joined: Mon Jun 20, 2016 6:10 pm
Contact:

Re: [2.x/Space Age] The old map view was much better!

Post by mmmPI »

FritzHugo3 wrote: Sat Oct 26, 2024 3:43 pm Apparently you don't know the subtleties that Facrodio had before the intervention, or you didn't use it the way I did.
:lol: Sorry i didn't notice you were being subtle, you are correct i probably didn't use factorio the way you did.
I'm glad you were able despite the langage barrier to clarify that you were indeed aware that there existed a tool to remove only ghosts.
I find you disrespectful too, i guess that's just a culture thing :mrgreen:
FritzHugo3
Fast Inserter
Fast Inserter
Posts: 126
Joined: Tue Jan 09, 2018 4:30 pm
Contact:

Re: [2.x/Space Age] The old map view was much better!

Post by FritzHugo3 »

BlueTemplar wrote: Sat Oct 26, 2024 10:14 am
It makes no sense to demolish ghosts and at the same time all the buildings built are marked for demolition
What do you mean ?
Because you can now right-click to mark everything that has already been built for demolition, even without the demolition planner. HERE it would be logical and sensible to demolish only with the planner


_________
@ mmmPI
I've been playing this game almost since the first beta release. I have more than 5,000 hours of gameplay, although I've only streamed less than 200 of them. Thanks, I know how to use Alt+D and the filters - WHAT does that have to do with my thread.

AGAIN, this subforum is for writing to the developers, not for help requests for game tips.

For any complaints regarding the translation, you can write to Deeple.com and make suggestions for improvement.


One last attempt to make it more plausible. My blueprint file (I have NEVER downloaded anything from the net in my life) is 190MB in size. I work with huge blueprints that I plan myself. A single city block can easily take between 20-100 hours of planning, which has always happened without me personally being present. And I can no longer play the way I want to.


I'll have a moderator delete this soon and repost it and then ask him to block the new one. If this goes on, no developer will read it anymore. This is no longer a suggestion, this is a discussion and you have no business here. THIS IS A suggestions subforum! Developers don't want to read discussions, it's about making very short and concise suggestions that they don't have to read more than two or three minutes. Basically you're making this thread pointless with your ‘tips’ I'm a game developer myself, I know how little time you have for suggestions and bug reports. Everything that contains a lot of text is directly ignored because there isn't time for more.

_______
And now I implore you not to discuss this any further, unless you would also like to fulfil the points I have raised or add to them. (Or I must call a moderator). Any contributions, such as Maxvoss12, Ovidian, jamiechi1, are of course welcome because that contributes to the topic.
mmmPI
Smart Inserter
Smart Inserter
Posts: 3636
Joined: Mon Jun 20, 2016 6:10 pm
Contact:

Re: [2.x/Space Age] The old map view was much better!

Post by mmmPI »

FritzHugo3 wrote: Sun Oct 27, 2024 4:55 am And now I implore you not to discuss this any further, unless you would also like to fulfil the points I have raised or add to them. (Or I must call a moderator). Any contributions, such as Maxvoss12, Ovidian, jamiechi1, are of course welcome because that contributes to the topic.
It's difficult to understand the point you tried to raise, notice that another user asked you to clarify too, when you said :
It makes no sense to demolish ghosts and at the same time all the buildings built are marked for demolition
[/quote]

This is because your sentence is very confusing and make it sound like you don't know that you can demolish only ghosth if you want. Or even the opposite, demolish only the building with the decon planner.

At no point did you mention that you were talking about the right click before people asked you. No amount of suggestion for improving the translation could help making your first post not sound like a childish complaint without argument for me.

Now that it's clearer what you suggest, i'm afraid i have to express my disagreements with the suggestions. I find it handy that i can deconstruct building from map view by mining them remotely, i like this. If it was instant, it would be too fast, too risky too error prone, if there was the need for using a decon planner everytime it would be a step back. I like the feature that you want removed ,and it's my right to express it on the forum for the devs to read it too. despite your imploration for people who disagree or don't understand to be censored.
FritzHugo3
Fast Inserter
Fast Inserter
Posts: 126
Joined: Tue Jan 09, 2018 4:30 pm
Contact:

Re: [2.x/Space Age] The old map view was much better!

Post by FritzHugo3 »

If you right-click and hold on a ghost, ghosts must remain locked and only ghosts may disappear!

If you right-click on a building to demolish it (for construction robots), it must be locked on buildings!

If it was like this, everything would be great, but as it is now, it's an absolute disaster!

It must not be mixed? It's the same with the right demolition, by the way. If I cut down trees and stones, no building may be demolished by mistake. That was also broken.

I'm felling trees in the forest and have recently been tearing down all the electricity pylons and undergound pipes. The problem didn't exist before

There are so many points I found in the short duration of the game, why make existing ones worse? Take research, why is it no longer possible to cancel research with the right mouse button? Leave the new X there for all I care BUT ALSO LEAVE THE RIGHT CLICK. That is a deterioration

I'm really at the end of my tether

I know a different quality of Factorio and I want it back. a cool, well thought-out control system. At the moment, 2.0 is a long way from a great control system and that in many places. It feels completely unfinished.
Post Reply

Return to “Ideas and Suggestions”