Placing a quality stone brick and picking it up removes the quality

Bugs that are actually features.
Post Reply
phaneros
Manual Inserter
Manual Inserter
Posts: 4
Joined: Tue Oct 22, 2024 4:15 am
Contact:

Placing a quality stone brick and picking it up removes the quality

Post by phaneros »

Just found this while messing around. I was curious if quality did anything to stone paths, like improved walking speed or something. I placed a 2-pip quality (uncommon?) brick, picked it up by pressing Q on another stone brick and mining the brick I placed, and got a non-quality (normal) brick back.

Would have to make another one and test some more to see if it has to do with pressing Q on a regular brick path, and I kind of don't want to do more testing as I was hoping to start building up quality walls.

phaneros
Manual Inserter
Manual Inserter
Posts: 4
Joined: Tue Oct 22, 2024 4:15 am
Contact:

Re: Placing a quality stone brick and picking it up removes the quality

Post by phaneros »

Tested a second time and using q to pipette the brick I placed with quality still gave me back a non-quality brick. My understanding is that background tiles can't have quality (though rails can, I guess they have HP while stone brick doesn't so they're not background)

User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 2707
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: Placing a quality stone brick and picking it up removes the quality

Post by boskid »

Thanks for the report however that is not a bug. We do not care about preserving quality of a item used for building a tile as it would cause significant memory penalties.

Ps. Please conform to bug reports rules, missing game version on which you observed the issue is not nice.

phaneros
Manual Inserter
Manual Inserter
Posts: 4
Joined: Tue Oct 22, 2024 4:15 am
Contact:

Re: [2.0.10] Placing a quality stone brick and picking it up removes the quality

Post by phaneros »

Apologies, will do so in future. This was observed in 2.0.10. I kind of expected it would be intended behaviour, my report is more so that it's not expected behaviour; it may be helpful to have a note in the Factoriopedia or someplace where a player can check this without sacrificing resources.

Post Reply

Return to “Not a bug”