Save File: https://archive.explosivegaming.nl/othe ... _10_24.zip (Warning: 151MB)
Log Header
Code: Select all
0.000 2024-10-24 16:27:36; Factorio 2.0.10 (build 79578, linux64, headless, space-age)
0.028 Operating system: Linux (Ubuntu 22.04)
0.028 Program arguments: "factorio/2.0.10/bin/x64/factorio" "--config" "instances/CoolTest/config.ini" "--start-server" "instances/CoolTest/saves/2024-10-23 0438 _autosave5.zip" "--port" "34102" "--rcon-port" "51254" "--rcon-password" <private> "--use-authserver-bans"
0.028 Config path: /home/factorio/clusterio/instances/CoolTest/config.ini
0.028 Read data path: /home/factorio/clusterio/factorio/2.0.10/data
0.028 Write data path: /home/factorio/clusterio/instances/CoolTest [151752/419772MB]
0.028 Binaries path: /home/factorio/clusterio/factorio/2.0.10/bin
0.043 System info: [CPU: Intel(R) Xeon(R) CPU E5-1650 v4 @ 3.60GHz, 12 cores, RAM: 64188 MB]
0.043 Environment: DISPLAY=<unset> WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=<unset> XDG_SESSION_DESKTOP=<unset> XDG_CURRENT_DESKTOP=<unset> SDL_VIDEODRIVER=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
0.043 Running in headless mode
0.043 Audio is disabled
0.072 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
0.072 Info ModManager.cpp:434: FeatureFlag freezing = true
0.072 Info ModManager.cpp:434: FeatureFlag quality = true
0.072 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
0.072 Info ModManager.cpp:434: FeatureFlag segmented-units = true
0.072 Info ModManager.cpp:434: FeatureFlag space-travel = true
0.072 Info ModManager.cpp:434: FeatureFlag spoiling = true
0.075 Loading mod core 0.0.0 (data.lua)
0.088 Loading mod base 2.0.10 (data.lua)
0.220 Loading mod elevated-rails 2.0.10 (data.lua)
0.240 Loading mod quality 2.0.10 (data.lua)
0.248 Loading mod space-age 2.0.10 (data.lua)
0.427 Loading mod base 2.0.10 (data-updates.lua)
0.437 Loading mod quality 2.0.10 (data-updates.lua)
0.455 Loading mod space-age 2.0.10 (data-updates.lua)
0.561 Checksum for core: 2896921138
0.561 Checksum of base: 3513392431
0.561 Checksum of elevated-rails: 1891730324
0.561 Checksum of quality: 3796827730
0.561 Checksum of space-age: 3368484745
0.970 Prototype list checksum: 2833694490
1.031 Info PlayerData.cpp:66: Local player-data.json available, timestamp 1729787251
1.031 Info PlayerData.cpp:73: Cloud player-data.json unavailable
1.039 Info GlobalContext.cpp:1263: Resetting config.
1.039 Factorio initialised
1.046 Info ServerSynchronizer.cpp:20: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
1.046 Info ServerMultiplayerManager.cpp:803: updateTick(18446744073709551615) changing state from(Ready) to(PreparedToHostGame)
1.046 Info ServerMultiplayerManager.cpp:803: updateTick(18446744073709551615) changing state from(PreparedToHostGame) to(CreatingGame)
1.046 Loading map /home/factorio/clusterio/instances/CoolTest/saves/2024-10-23 0438 _autosave5.zip: 150097396 bytes.
1.056 Loading level.dat: 536062476 bytes.
1.059 Info Scenario.cpp:178: Map version 2.0.9-1
17.680 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
27.511 Loading script.dat: 1222 bytes.
27.516 Checksum for script __level__/control.lua: 2463946943
27.619 Info UDPSocket.cpp:32: Opening socket at (IP ADDR:({0.0.0.0:34102}))
27.619 Hosting game at IP ADDR:({0.0.0.0:34102})
27.619 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=6
27.944 Info AuthServerConnector.cpp:108: Obtained serverPadlock for serverHash (gcGCl5f43pICyQbYiFiSiHoomg3NaANG) from the auth server.
27.944 Info ServerMultiplayerManager.cpp:803: updateTick(14573665) changing state from(CreatingGame) to(InGame)
28.011 Info ServerRouter.cpp:664: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
28.011 Info UDPSocket.cpp:44: Opening socket for broadcast
28.012 Info RemoteCommandProcessor.cpp:129: Starting RCON interface at IP ADDR:({0.0.0.0:51254})
28.012 Info CommandLineMultiplayer.cpp:288: Maximum segment size = 100; minimum segment size = 25; maximum-segment-size peer count = 10; minimum-segment-size peer count = 20
28.013 Info RemoteCommandProcessor.cpp:248: New RCON connection from IP ADDR:({127.0.0.1:48566})
28.095 Info ServerRouter.cpp:547: Own address is IP ADDR:({51.68.34.7:34102}) (confirmed by pingpong1)
28.112 Info ServerRouter.cpp:547: Own address is IP ADDR:({51.68.34.7:34102}) (confirmed by pingpong3)
28.262 Info ServerRouter.cpp:547: Own address is IP ADDR:({51.68.34.7:34102}) (confirmed by pingpong4)
28.416 Info MatchingServer.cpp:123: Matching server game `18800534` has been created.
28.429 Info ServerMultiplayerManager.cpp:735: Matching server connection resumed
Stack Trace
Code: Select all
8042.508 Info ServerMultiplayerManager.cpp:971: updateTick(14952587) received stateChanged peerID(67) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
8077.192 Info ServerMultiplayerManager.cpp:971: updateTick(14953992) received stateChanged peerID(67) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
8077.192 Info GameActionHandler.cpp:4296: UpdateTick (14953992) processed PlayerJoinGame peerID(67) playerIndex(195) mode(connect)
8077.289 Info ServerMultiplayerManager.cpp:971: updateTick(14953996) received stateChanged peerID(67) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
8114.825 Time travel logging:
1452.632 Popped blueprint record (player-index: 795, ID: 807)
1454.060 Popped blueprint record (player-index: 795, ID: 809)
1456.270 Popped blueprint record (player-index: 795, ID: 807)
1461.980 Popped blueprint record (player-index: 795, ID: 806)
1464.932 Popped blueprint record (player-index: 795, ID: 808)
1473.848 Popped blueprint record (player-index: 795, ID: 805)
1703.063 Popped blueprint record (player-index: 795, ID: 811) from book (player-index: 795, ID: 809)
1705.010 Popped blueprint record (player-index: 795, ID: 812) from book (player-index: 795, ID: 809)
3812.857 Popped blueprint record (player-index: 65535, ID: 3883)
3881.967 Popped blueprint record (player-index: 1248, ID: 27)
7482.730 Popped blueprint record (player-index: 65535, ID: 3897)
7508.194 Popped blueprint record (player-index: 65535, ID: 3905)
7512.299 Popped blueprint record (player-index: 266, ID: 1549)
8114.825 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
/tmp/factorio-build-yri4pE/src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
/tmp/factorio-build-yri4pE/src/Util/StacktraceToStream.cpp (60): Util::printStacktraceToStream(WriteStream&)
/tmp/factorio-build-yri4pE/src/Util/Logger.cpp (334): Logger::writeStacktrace(WriteStream*, StackTraceInfo*)
/tmp/factorio-build-yri4pE/src/Util/Logger.cpp (379): Logger::logStacktrace(StackTraceInfo*)
/tmp/factorio-build-yri4pE/src/Util/CrashHandler.cpp (183): CrashHandler::writeStackTrace(CrashHandler::CrashReason)
/tmp/factorio-build-yri4pE/src/Util/CrashHandler.cpp (644): CrashHandler::commonSignalHandler(int)
/tmp/factorio-build-yri4pE/src/Util/CrashHandler.cpp (652): CrashHandler::SignalHandler(int)
0x7fa35b8b751f
/tmp/factorio-build-yri4pE/src/Entity/ConstructionRobot.cpp (1221): ConstructionRobot::finishEquipmentDelivery(ItemDeliverJob&)
/tmp/factorio-build-yri4pE/src/Entity/ConstructionRobot.cpp (1213): ConstructionRobot::finishDelivery(ItemDeliverJob&)
/tmp/factorio-build-yri4pE/src/Logistics/WorkerRobotJobs/ItemDeliverJob.cpp (36): ItemDeliverJob::update(ConstructionRobot&)
/tmp/factorio-build-yri4pE/src/Entity/ConstructionRobot.cpp (349): ConstructionRobot::processWork()
/tmp/factorio-build-yri4pE/src/Entity/ConstructionRobot.cpp (298): ConstructionRobot::update()
/tmp/factorio-build-yri4pE/src/Entity/UpdatableEntity.cpp (299): UpdatableEntity::performPlannedUpdate(Map&)
/tmp/factorio-build-yri4pE/src/Map/Map.cpp (2382): Map::performPlannedEntityUpdates()
/tmp/factorio-build-yri4pE/src/Map/Map.cpp (1275): Map::updateEntities()
/tmp/factorio-build-yri4pE/src/Map/Map.cpp (1222): Map::update()
/tmp/factorio-build-yri4pE/src/Game.cpp (175): Game::update()
/tmp/factorio-build-yri4pE/src/Scenario/Scenario.cpp (1233): Scenario::update()
/tmp/factorio-build-yri4pE/src/Scenario/Scenario.cpp (1150): Scenario::updateStep()
/tmp/factorio-build-yri4pE/src/MainLoop.cpp (1396): MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode)
/tmp/factorio-build-yri4pE/src/MainLoop.cpp (1205): MainLoop::gameUpdateLoop(MainLoop::HeavyMode)
/tmp/factorio-build-yri4pE/src/MainLoop.cpp (647): MainLoop::mainLoopStepHeadless(MainLoop::HeavyMode)
/tmp/factorio-build-yri4pE/src/MainLoop.cpp (407): MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode)
/tmp/factorio-build-yri4pE/src/CommandLineMultiplayer.cpp (295): hostMultiplayerGameInternal(cxxopts::ParseResult const&, bool)
/tmp/factorio-build-yri4pE/src/CommandLineMultiplayer.cpp (350): CommandLineMultiplayer::hostCommandLineMultiplayerGame(cxxopts::ParseResult const&, Filesystem::Path const&, Filesystem::Path const&, bool)
/tmp/factorio-build-yri4pE/src/Main.cpp (705): fmain(int, char**)
/tmp/factorio-build-yri4pE/src/Main.cpp (1347): main
0x7fa35b89ed8f
__libc_start_main
_start
0xffffffffffffffff
Stack trace logging done
8116.452 Error CrashHandler.cpp:190: Map tick at moment of crash: 14955530
8116.452 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
8116.452 Uploading log file
8116.595 Info SystemUtil.cpp:877: Started /home/factorio/clusterio/factorio/2.0.10/bin/x64/factorio; trampoline PID: 2598907