[Donion] [2.0.9 with Space Age] Faint Crackling/Distorted Sound

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danijel1023
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[Donion] [2.0.9 with Space Age] Faint Crackling/Distorted Sound

Post by danijel1023 »

What did you do?
Walking next to multiple miners.
What happened?
I can hear distorted sound like its getting clipped.
What did you expect to happen instead?
Not hear distorted sound.
Does it happen always, once, or sometimes?
Always.

Every time I walk next to miners, I hear some sort of a distorted sound.
I have tested this on my linux and windows install and additionally on my steam deck. Tested with my headphones and regular steam deck speakers - so it's not my speakers fault nor a platform fault.

Its a bit hard to hear on the recording but its loud enough for me to be annoying - but still not a game braking bug.
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ergzay
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Re: [Donion] [2.0.9 with Space Age] Faint Crackling/Distorted Sound

Post by ergzay »

This might be similar to what I've seen in 1.1.110. Whenever you use several spidertrons at once with a bunch of missiles via remote control and they all fire missiles, or watch a whole bunch of rockets launch simultaneously via the map. There's a very intense crackling/distorted sound that happens. I'm on Mac.

This was described as fixed in 2.x but maybe it's not completely fixed. viewtopic.php?f=11&t=112948
Donion
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Re: [Donion] [2.0.9 with Space Age] Faint Crackling/Distorted Sound

Post by Donion »

ergzay wrote: Thu Oct 24, 2024 6:28 am This might be similar to what I've seen in 1.1.110. Whenever you use several spidertrons at once with a bunch of missiles via remote control and they all fire missiles, or watch a whole bunch of rockets launch simultaneously via the map. There's a very intense crackling/distorted sound that happens. I'm on Mac.

This was described as fixed in 2.x but maybe it's not completely fixed. viewtopic.php?f=11&t=112948
No, this is a different issue. I know what the problem is and how to fix it.
Donion
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Re: [Donion] [2.0.9 with Space Age] Faint Crackling/Distorted Sound

Post by Donion »

Thanks for the report.
The crackling came from the interpolation method used for resampling the audio data when playback speed is changed, this happens for example when moving/panning the camera around entities which get a doppler effect applied on their sounds. The mining drill was the most noticeable one.
The issue is now fixed for the next release by using a linear interpolation instead of point interpolation.
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