[MOD 0.15] Robot Attrition

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Earendel
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[MOD 0.15] Robot Attrition

Post by Earendel »

Title: Robot Attrition
Short Description: Robots do not fly perfectly forever. Very occasionally one will crash. Faster robots with more cargo are more likely to cause a crash. Carried items are not lost in a crash. Only logistic robots are affected. The crash rate is configurable.
Name: robot-attrition
Mod State: Alpha
Downloads: Mod Portal

Long Description
Robots do not fly perfectly forever. Very occasionally one will crash.

Faster robots with more cargo are more likely to cause a crash.

Carried items are not lost in a crash.

Only logistic robots are affected.

The crash rate is configurable.
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ZombieMooose
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Re: [MOD 0.15] Robot Attrition

Post by ZombieMooose »

Awesome idea. Is it safe to assume this works with modded robots as well?

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Earendel
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Re: [MOD 0.15] Robot Attrition

Post by Earendel »

diongham wrote:Awesome idea. Is it safe to assume this works with modded robots as well?
Yes, the formula factors in the speed and current carried load so it should be automatically balanced for all logistic robot types.
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jamiechi1
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Re: [MOD 0.15] Robot Attrition

Post by jamiechi1 »

Factorio 2 error:
Error Loading Mods
Failed to load mods: Error while loading recipe prototype "logistic-robot-repair" (recipe): Key "type" not found in property tree at ROOT.recipe.logistic-robot-repair.ingredients[2]

All I did was change the default value of 1, to 1.1. And enabled the repair option. Worked fine in Factorio 1.1.

Note that I will Not use Discord for any reason. I will discuss mods either here or on Steam.

Edit: Thank you for fixing this.
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