[2.0.9] 1 turret just ran out of ammunition alert not disappearing

Bugs that are actually features.
michelvosje
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[2.0.9] 1 turret just ran out of ammunition alert not disappearing

Post by michelvosje »

I don't know exactly how it happened.
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I remember that:
- My turrets were low on yellow magazines.
- I cleared yellow magazines
- I inserted red magazines.
- I ran away and came back.
I think some biters attacked in that area so it might be that it got destroyed.

Now I noticed that:
- This icon + text was on my screen and didn't go away.
- I could not click on the invisible/removed turret

I restarted the game and it's still there. When I try to position a new turrets there it is marked green or red when overlapping the other turrets.
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Klonan
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Re: [2.0.9] 1 turret just ran out of ammunition alert not disappearing

Post by Klonan »

Hello,

Thank you for the report, and welcome to the forum

You have the alert pinned in the top right:
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michelvosje
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Re: [2.0.9] 1 turret just ran out of ammunition alert not disappearing

Post by michelvosje »

Ok. But are you sure it is useful to keep that alert after the entity has been destroyed?
What value does it have to know that a removed entity was missing items in it's inventory after it has been destroyed?

BTW. For me the new alerting system is confusing. I guess I still have to get used to it.
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Klonan
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Re: [2.0.9] 1 turret just ran out of ammunition alert not disappearing

Post by Klonan »

michelvosje wrote: Wed Oct 23, 2024 7:12 pm Ok. But are you sure it is useful to keep that alert after the entity has been destroyed?
What value does it have to know that a removed entity was missing items in it's inventory after it has been destroyed?

BTW. For me the new alerting system is confusing. I guess I still have to get used to it.
I don't know the answer to the questions, the PINS is a generic system, if you pinned the alert I suppose you might want to use it for navigation or as a TODO list

When there is an alert, you can click the PIN button to pin the alert, or the List box item of the alert just to jump to that location
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