Please add "Left-click to throw" weapons again

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DK_
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Please add "Left-click to throw" weapons again

Post by DK_ »

In vanilla Factorio before Space Age, thrown weapons were deployed using left-click:
» How to throw grenades and capsules?
Thrown weapons don’t work as straight forward as firearms do, since you have to throw them.
If you hold a grenade or capsule in the mouse cursor, a green circle will appear around the player, indicating the maximum throwing distance of the held object. To throw it, simply click on the point you want to throw the grenade or capsule at with the grenade or capsule still in the cursor.
Now with Space Age, that behaviour has changed to right-click, and is non-configurable? This is for grenades, and defenders I've discovered so far.

Please could we have an option to revert as I use right-click to "clear cursor" which conflicts with the (seemingly?) hard-coded "right-click to throw" control, thus preventing me from using any thrown weapons.

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Brathahn
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Re: Please add "Left-click to throw" weapons again

Post by Brathahn »

Hello,
you can rebind the key in the control settings under "use item"
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after rebind:
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DK_
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Re: Please add "Left-click to throw" weapons again

Post by DK_ »

That was it. Thanks a lot!
Xorimuth
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Re: Please add "Left-click to throw" weapons again

Post by Xorimuth »

DK_ wrote: Wed Oct 23, 2024 8:13 am That was it. Thanks a lot!
Then how do you plan to use the new spidertron remote? :)
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DK_
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Re: Please add "Left-click to throw" weapons again

Post by DK_ »

Xorimuth wrote: Wed Oct 23, 2024 8:26 am
DK_ wrote: Wed Oct 23, 2024 8:13 am That was it. Thanks a lot!
Then how do you plan to use the new spidertron remote? :)
Spoilers! :D I've not got to Spidertrons yet, I'm still messing about with grenades and follower bots - I'll probably repost when I get to that point. Are you finding an issue with that?
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Re: Please add "Left-click to throw" weapons again

Post by Xorimuth »

DK_ wrote: Wed Oct 23, 2024 9:20 am
Xorimuth wrote: Wed Oct 23, 2024 8:26 am
DK_ wrote: Wed Oct 23, 2024 8:13 am That was it. Thanks a lot!
Then how do you plan to use the new spidertron remote? :)
Spoilers! :D I've not got to Spidertrons yet, I'm still messing about with grenades and follower bots - I'll probably repost when I get to that point. Are you finding an issue with that?
Spidertron remote has had a big functionality upgrade - see https://www.factorio.com/blog/post/fff-404 if you want to read more. Since it now uses both left-clicks and right-clicks for its functionality, you may find that with your rebindings it doesn't work correctly, or as you expect, idk. I guess try it out when you get there and see what you find. On the other hand, from what I've seen, many players aren't finding spidertrons useful in SA much either way (but maybe my perspective is skewed by multiplayer - I can see that spidertrons would be more useful in singleplayer where you don't have someone on each planet).
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Content: Lunar Landings | Freight Forwarding | Spidertron Patrols | Spidertron Enhancements | Power Overload
QoL: Factory Search | Module Inserter Simplified | Wire Shortcuts X | Ghost Warnings
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