In this report is the desynced level and the reference level.
I thought it would be a great addition if we would have some sort of a tool which allows us to compare these 2 levels. As a result it should give the entity which caused the desync.
This would make it much easier to find out what actually caused the desync and may help to reproduce it.
Maybe the devs already have something like that but even if not i think it would't be too difficult.
What do you think about this idea?
BTW: In my last game i got stuck in an endless desync loop and it worked with loading the desynced-level.zip of the desnyc report - may help someone
