Multi-level rail builder tweaks

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Valkhiya
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Multi-level rail builder tweaks

Post by Valkhiya »

TL;DR
A few changes that I would like to see that would make building dense multi-level clusters of rails easier.

What ?
Image
Rails automatically try to snap to whatever layer your cursor is hovering over. This is only useful when building very large portions of rails that need to change height, which is probably not that often, and makes building small sections of rails in multi-level intersections much harder since you can only build wherever there aren't rails at that spot on the other layer.

Image
Can I not place a signal here because there already is one, because there's one too close, or because of collision?
Visibility of ground-level tracks is highly impaired by the higher level in dense clusters, which again makes it really hard to see what you're doing and what still needs doing.

I suggest fixing these issues with two changes:
  • Changing the rail builder behavior to always keep building on the layer it started in, and not try to connect to another layer even if the cursor is hovering over rails on that layer.
  • Changing the behavior of the "switch rail layers" key to swap between having only low or high or both rail layers visible at the same time. Keep ramps and supports visible regardless for collision reasons.
These changes would allow building either layer without having to worry about mixing it up with the other, and generally simplify the process quite a bit.
Why ?
I've spent 11 hours (in a row, oops) building multi-level intersections yesterday, and these were the main hangups I had that took me a while to figure out and a lot of effort to contravene. In the end I just built both levels separately and pasted one over the other whenever I needed to update the blueprint, which was an extra step that didn't feel necessary.
Valkhiya
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sun Jan 15, 2023 1:05 pm
Contact:

Re: Multi-level rail builder tweaks

Post by Valkhiya »

Being able to rotate rails in hand to all eight orientations would also not go amiss, since the only way to build them at the moment is either copy-pasting an existing rail or making a half curve and extending it.
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