I created a new world with bitters turned off on Nauvis but still on for Gleba.
Biters and spitters are still spawning but very sparsely. I spent a short amount of time searching the map and only found two nests far away from spawn. Do not know if they spawn more frequently as you continue to move outwards.
Bitters and Sptters still spawn on Nauvis despite them being turned off in world generation
Bitters and Sptters still spawn on Nauvis despite them being turned off in world generation
- Attachments
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- factorio-current.log
- Log File
- (7.85 KiB) Downloaded 22 times
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- Space Age Bug Report.zip
- Copy of the Save File
- (5.57 MiB) Downloaded 20 times
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- An idea of distance traveled, there is only one nest in this area
- Screenshot 2024-10-22 151412.png (1.82 MiB) Viewed 1699 times
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- Picture of the biters
- Screenshot 2024-10-22 151443.png (353.57 KiB) Viewed 1699 times
Re: Bitters and Sptters still spawn on Nauvis despite them being turned off in world generation
mcblandy wrote: Tue Oct 22, 2024 8:31 pm I created a new world with bitters turned off on Nauvis but still on for Gleba.
Biters and spitters are still spawning but very sparsely. I spent a short amount of time searching the map and only found two nests far away from spawn. Do not know if they spawn more frequently as you continue to move outwards.
Enemy bases will still spawn on Nauvis and Gleba as they're needed to progress the game. This is why the "No Enemies" mode in Space Age only prevents units from spawning.
EDIT: Ah now I see that there are also enemy units in your screenshots, are you sure you picked the "No enemies" mode or did you just select "Peaceful" ?
bringing the oops to devops
Re: Bitters and Sptters still spawn on Nauvis despite them being turned off in world generation
Good to know. Appreciate the quick update.
Re: Bitters and Sptters still spawn on Nauvis despite them being turned off in world generation
I looked at your save. When turning the sliders for enemies completely to the left it's still at 17%. Which might be not intuitive but works as intended.
bringing the oops to devops