[2.0.7] Game crahses on creating recipes in 'quality mod' - no debug info - quick fix

Place to post guides, observations, things related to modding that are not mods themselves.
QubixRubix
Manual Inserter
Manual Inserter
Posts: 2
Joined: Thu Mar 26, 2020 8:18 pm
Contact:

[2.0.7] Game crahses on creating recipes in 'quality mod' - no debug info - quick fix

Post by QubixRubix »

Great game, loving the expansion,

When modding old large mods, if a recipe contains an unspecified 'fluid' the game crashes and gives you the following error message attached.

The message informs that the "quality mod" (great work) cannot complete its creation of a recipe (reading between the lines!) The issue is on large mods there is little way of working out where. the log file is empty and message ambiguous.

I have included the 30 second fix that helps when fault finding the issue raised, outputting to the "factorio-current" log file, etc.


Qubixrubix
Q_Mod
Attachments
Quick Fix - Log(output) in data-updates
Quick Fix - Log(output) in data-updates
Potential fix idea.JPG (50.06 KiB) Viewed 140 times
Find attached the error message
Find attached the error message
Debug Feedback Issue [2.0.8].JPG (49.49 KiB) Viewed 140 times

User avatar
jamiechi1
Fast Inserter
Fast Inserter
Posts: 248
Joined: Wed Jan 03, 2018 10:12 pm

Re: [2.0.7] Game crahses on creating recipes in 'quality mod' - no debug info - quick fix

Post by jamiechi1 »

Quite often when testing old mods, it helps to disable all other mods, including space age mods and the quality mod.
In my case I found the Quality error to be a false positive.
Testing and debugging my mod this way helped a lot.
Once I verified my mod worked with the other mods disabled, it worked fine without errors when re-enabling Space Age and Quality mods.

Post Reply

Return to “Modding discussion”