When I view an installed mod in the in-game menu (/Mods/Manage/*) and click on a dependency, for example "Factory Planner" (v2.0.1) needs base>=2.0.7, I am redirected to the base-mod view.
If I, however, use the search function (I searched for "Factory Planner"), and I click on a dependency not in the filtered list, e.g. base>=2.07, the game crashes when looking for the base mod in /Mods/Explore, as it can't find it in the filtered /Mods/Manage list.
[2.0.7] Crash when clicking mod dependency not in filtered mod list (ModInfoPane::showModRelease)
[2.0.7] Crash when clicking mod dependency not in filtered mod list (ModInfoPane::showModRelease)
- Attachments
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- crash_20241021-1544.log
- (23.91 KiB) Downloaded 16 times
Re: [2.0.7] Crash when clicking mod dependency not in filtered mod list
Thanks for the report. This is fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.
Re: [2.0.7] Crash when clicking mod dependency not in filtered mod list
Thank you for the fast reply and I can't wait to play the expansion 

Re: [2.0.7] Crash when clicking mod dependency not in filtered mod list (ModInfoPane::showModRelease)
As a software developer, I'd be interested to know the reason why this crash occures. I suspect base-mod can't be found in the filtered list, therefore the game looks it up on the mod-page.
Since base-mod is not published there, the response from the server is not handled properly when no mod can be found. Am I correct with this assumption?
Since base-mod is not published there, the response from the server is not handled properly when no mod can be found. Am I correct with this assumption?
Re: [2.0.7] Crash when clicking mod dependency not in filtered mod list (ModInfoPane::showModRelease)
During the rework of the install-mods GUI for 2.0 into the explor-mods GUI some incorrect assumptions were made about fetching mod info from the server. Things which "might fail" were assumed to never fail and if they failed - such as this case - the game would crash instead of handle it gracefully.
If you want to get ahold of me I'm almost always on Discord.
Re: [2.0.7] Crash when clicking mod dependency not in filtered mod list (ModInfoPane::showModRelease)
FYI, after the fix the crash still occurs, but this time after clicking on it the second time.
Re: [2.0.7] Crash when clicking mod dependency not in filtered mod list (ModInfoPane::showModRelease)
I missed one of the spots. It should be handled in 2.0.8 or 2.0.9, one of the upcoming releases.MBGames wrote: Tue Oct 22, 2024 4:01 pm FYI, after the fix the crash still occurs, but this time after clicking on it the second time.
If you want to get ahold of me I'm almost always on Discord.
Re: [2.0.7] Crash when clicking mod dependency not in filtered mod list (ModInfoPane::showModRelease)
Sorry missed that.
- Attachments
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- factorio-current.log
- (24.09 KiB) Downloaded 11 times