What are the Recipe changes between 1.1.110 and 2.0

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BlackHat
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What are the Recipe changes between 1.1.110 and 2.0

Post by BlackHat »

Is there a list of what recipe changes there are between 1.1.110 and 2.0? (Not including the SA DLC)

For instance, I have heard that the rockets will be much cheaper. Instead of needing 3000 parts (100xRocket part each requiring 10xLow density structure, 10xRocket control unit, & 10xRocket fuel) Now rockets will only need 150 parts (50 each of 3 different parts [I think it was LDS, Rocket Fuel and Blue chips])
I know there is a bit of a hot button issue with this possible change cause the end goal of 2.0 (without SA) is STILL launching a rocket to space. AFAIK that is still the "end goal" of the game in 2.0. Thus this change in 2.0 would not make sense.
(Hmm do we still get Science packs from the rocket in 2.0 without SA?)

Are there other major/minor recipe changes between 1.1.110 and 2.0 (without SA)?
shopt
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Re: What are the Recipe changes between 1.1.110 and 2.0

Post by shopt »

The rocket change you mention only applies to SA.

For base 2.0, there's this list on reddit:
* The rocket control unit item was removed from the game. Recipes that used them will now use processing units.
* Rocket ammo does not require electronic circuits.
* Substations, medium electric poles, and big electric poles now require copper cables instead of plates.
* All inserter types now support 5 filter slots. Filter inserters and filter stack inserters are removed from the game, and will automatically migrate to their relevant counterpart.
Danjen
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Re: What are the Recipe changes between 1.1.110 and 2.0

Post by Danjen »

shopt wrote: Mon Oct 21, 2024 8:23 am * Substations, medium electric poles, and big electric poles now require copper cables instead of plates.
Huh, I never noticed they needed plates before. That's kinda funny
* All inserter types now support 5 filter slots. Filter inserters and filter stack inserters are removed from the game, and will automatically migrate to their relevant counterpart.
This is nice, and we also have those new stackable ones, too.
One day, I hope we'll have Bob's Adjustable Inserters mod added to the base game, being able to make dense, 90 degree rotations just feels so nice and compact. I miss it when I play vanilla
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