[cube][0.11.9] mystery wall placing segfault

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pyrolytic_tungsten
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[cube][0.11.9] mystery wall placing segfault

Post by pyrolytic_tungsten »

I loaded an autosave from playing tight spot level 2 where time was running and reset the level. I got a segfault while placing walls by dragging the mouse all over to fill all the blank spots. I couldn't reproduce it but I have a stack trace so hopefully you can find a bug. Running Linux x64.
GDB says
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cube
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Re: [cube][0.11.9] mystery wall placing segfault

Post by cube »

The crash is in some opengl function and the stack trace is completely unfamiliar. Some allegro internals. I would guess it is related to your graphics drivers, but there's no way for me to I'm afraid I'll have to move this to 1/0 magic ... Please report if the bug reappears
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pyrolytic_tungsten
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Re: [cube][0.11.9] mystery wall placing segfault

Post by pyrolytic_tungsten »

The bug seems to be pretty rare considering that this is the only segfault I've gotten not related to a known bug (previous versions). For reference I run Kubuntu x64 with a GeForce GT 240 and the Nvidia version 304.125 drivers (newer drivers prevent X from starting).
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