Circuit network connections for splitters

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Gandamir
Inserter
Inserter
Posts: 27
Joined: Sat May 13, 2017 1:31 pm
Contact:

Add circuit controls to splitters

Post by Gandamir »

TL;DR
Add circuit controls to splitters for automated lane prioritisation.

What ?
I would love to automate setting of priority for outputs (but why stop there) for splitters to control where low flow items end up based upon my current base priorities.
Why ?
With the addition of assembler automation in FF#394, I can see this being needed to help control some of the inputs/outputs from the assemblers.

But also as mentioned to control when running low on an item on where it ends up. :)
Qon
Smart Inserter
Smart Inserter
Posts: 2164
Joined: Thu Mar 17, 2016 6:27 am
Contact:

Re: Add circuit controls to splitters

Post by Qon »

I really wanted to control my splitter with combinator circuits before for the mixed bus and randomly placed assembler cells. I had to use inserters instead, but it was ugly and I would have much preferred controlling splitters instead.
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Illiander42
Filter Inserter
Filter Inserter
Posts: 521
Joined: Mon Feb 05, 2018 10:01 am
Contact:

Re: Add circuit controls to splitters

Post by Illiander42 »

Qon wrote: Wed Feb 14, 2024 12:54 pm I really wanted to control my splitter with combinator circuits before for the mixed bus and randomly placed assembler cells. I had to use inserters instead, but it was ugly and I would have much preferred controlling splitters instead.
This would let us do some really cool stuff with multibus setups and programmable assemblers.
wilk85
Inserter
Inserter
Posts: 22
Joined: Sat Nov 16, 2019 11:20 am
Contact:

Re: Circuit network connections for splitters

Post by wilk85 »

i wanted to create a topic with splitters controlled by the circuit network but here it is

but more important for me is to control filter with circuit network and control prority side also

+1
User avatar
Windsinger
Inserter
Inserter
Posts: 42
Joined: Fri Mar 20, 2020 7:33 pm
Contact:

Re: Circuit network connections for splitters

Post by Windsinger »

Filter logic (black/whitelist) applied to splitter, you only have to manually select the side which is unfiltered (or give a direction signal L/R)
Glitch_Recursion
Burner Inserter
Burner Inserter
Posts: 5
Joined: Sun Oct 20, 2024 2:36 pm
Contact:

Splitter Circuit Connections

Post by Glitch_Recursion »

TL;DR
Splitter Circuit conditions

What ?
Splitter conditions for (Left/Right priority input and output) Filter set condition

Set a condition for input priority and assign value for neutral. Signal(A) value:1 if signal value is less than value set priority is Left, if greater Value is right. if equal value is neutral and no priority is set.

Identical option for Output priority

with option on each condition to set which circuit networks are being monitored IE: Read from Green And/OR Red for each individual condition.)

Example:
A is 5 so higher than the selected value of 2 so priority goes to right,
B equals 1 but only on the green network which it is not monitoring(grayed out green button) and B is 0 on the Red signal line and is less than the selected value of 1 so left priority. if B was equal to 1 on Red it would be neutral and no priority would be selected.

Whitelist is monitoring Green only so Iron plates is added to the filter list


Factorio Splitter Sugestion demo 1.jpg
Factorio Splitter Sugestion demo 1.jpg (1.72 MiB) Viewed 332 times
Why ?
With the new changes of assembly machines recipes being settable the Load balancing can change and i think managing it with splitters being disabled/enabled or changing lane priority would be a easy way to fix that.

or if your running low on ammo for instance you can change priority of your iron plates to move towards ammo assemblers.
Koub
Global Moderator
Global Moderator
Posts: 7784
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Circuit network connections for splitters

Post by Koub »

[Koub] Merged into an older thread with the same suggestion.
Koub - Please consider English is not my native language.
rollc_at
Inserter
Inserter
Posts: 34
Joined: Fri Sep 01, 2023 3:11 pm
Contact:

Re: Circuit network connections for splitters

Post by rollc_at »

Adding my voice here, just saying that this would be a fantastic feature.

I can picture some interesting new use cases in Space Age, specifically:

- Controlling priority by circuit could allow gradual spillover, e.g. to avoid having too much spoilable cargo rotting on a dead-end belt (Gleba, Nauvis)
- One big sushi belt topping up a smaller sushi belt, e.g. some (but not all) red+blue chips on Fulgora getting sent away to make modules

This could all be done using inserters, especially since they've all received a major buff (filters, hand size, belt stacking, etc); or with a more complex chain of splitters and circuit-controlled belt segments. The last option doesn't mesh well with spoilables though, as when a belt is disabled there will always be some leftovers stuck behind.
Post Reply

Return to “Ideas and Suggestions”