small bug, resolved on my end by just creating a recipe category with nothing in it (as you arguably should),
but factoriopedia should not show a "made in" if a furnace has no input and/or output slots and thus cannot handle the recipe.
furnace.source_inventory_size = 0
furnace.result_inventory_size = 0
[boskid][2.0.6] factoriopedia shows furnaces without slots under "made in"
[boskid][2.0.6] factoriopedia shows furnaces without slots under "made in"
- Attachments
-
- Screenshot 2024-10-20 at 18.14.23.png (5.94 KiB) Viewed 942 times
-
- Screenshot 2024-10-20 at 18.14.02.png (126.2 KiB) Viewed 942 times
Re: [boskid][2.0.6] factoriopedia shows furnaces without slots under "made in"
Thanks for the report. Issue should be now fixed for 2.0.35.
-- edit:
To be more precise i made the furnace to not report recipes as craftable if they need item ingredients while furnace has no item ingredient slots. As for the output, that seems to be a grey area that will need an internal discussion because there is this... feature, that when a furnace crafts a recipe with too many product items, some of them are given while others can be silently skipped. From the furnace point of view that is acceptable but that means given item should not show in the "made in" as you would not get that item from a furnace if product is beyond the output slots. I am afraid of introducing mod breaking changes here, i would just like to make furnaces simply unable to craft recipes if a recipe gives more items than furnace product slot count in which case fixing the factoriopedia/tooltips would be trivial thing while right now it is tricky (it would need to check if recipe can be crafted and if crafter is furnace and if its a furnace if the product is within range of furnace output slots).
-- edit:
To be more precise i made the furnace to not report recipes as craftable if they need item ingredients while furnace has no item ingredient slots. As for the output, that seems to be a grey area that will need an internal discussion because there is this... feature, that when a furnace crafts a recipe with too many product items, some of them are given while others can be silently skipped. From the furnace point of view that is acceptable but that means given item should not show in the "made in" as you would not get that item from a furnace if product is beyond the output slots. I am afraid of introducing mod breaking changes here, i would just like to make furnaces simply unable to craft recipes if a recipe gives more items than furnace product slot count in which case fixing the factoriopedia/tooltips would be trivial thing while right now it is tricky (it would need to check if recipe can be crafted and if crafter is furnace and if its a furnace if the product is within range of furnace output slots).