Currently there is no way to read the new connection_category value from LuaFluidboxPrototype's Pipe. I would like to determine via script if two pipes will connect to each other before placing them. One place this could be added is in LuaFluidboxPrototype::pipe_connections, alongside the flow_direction value. Providing it as a binary mask (as shown in the Prototype Explorer) is fine.
(I also submitted this as an F10 suggestion)
[2.0.6] Add pipe connection category mask to PipeConnectionDefinition
[2.0.6] Add pipe connection category mask to PipeConnectionDefinition
My mods: Multiple Unit Train Control, RGB Pipes, Shipping Containers, Rocket Log, Smart Artillery Wagons.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Re: [2.0.6] Add pipe connection category mask to PipeConnectionDefinition
Thank you! Now I can properly update AutoDeconstruct.
My mods: Multiple Unit Train Control, RGB Pipes, Shipping Containers, Rocket Log, Smart Artillery Wagons.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.