[raiguard][2.0.6] recipe.allowed_module_categories does not respect beacons

Bugs which we just recently fixed in our development version and will reach you in the next release.
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micromario
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[raiguard][2.0.6] recipe.allowed_module_categories does not respect beacons

Post by micromario »

I have modded the `iron-gear-wheel` recipe in the following way:

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data.raw.recipe["iron-gear-wheel"].allowed_module_categories = {"productivity"}
10-18-2024, 13-54-27.png
10-18-2024, 13-54-27.png (247.5 KiB) Viewed 586 times
My expectation is that you could not use speed beacons or green beacons on such a recipe.
Of note: The previous system of `module.limitation` had such expected behavior.

As you can see, the speed beacon effects the recipe:
10-18-2024, 13-56-55.png
10-18-2024, 13-56-55.png (1.22 MiB) Viewed 586 times
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raiguard
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Re: [raiguard][2.0.6] recipe.allowed_module_categories does not respect beacons

Post by raiguard »

I intentionally implemented it this way - module category restrictions only affect what you can put in machines - but I agree that it is probably unintuitive.

I will fix this, but not until after 2.0 launch and bug rush has died down.
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raiguard
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Re: [raiguard][2.0.6] recipe.allowed_module_categories does not respect beacons

Post by raiguard »

Thanks for the report, this has been fixed for 2.0.52. Sorry for the wait!
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