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Not sure how they're more space efficient given a pump connected to a fluid wagen is a 4x6 grid, whereas 2 storage tanks (same capacity) is a 3x6.GregoriusT wrote: Fri Sep 27, 2024 12:07 pm Fluid Wagons being twice as big and having a higher Flow Rate, hrrm, surely nobody will use Fluid Wagon Tanks instead of regular Fluid Tanks to save space or something stupendous like that. The Tile to Fluid Ratio just so happens to be on the sweet spot to allow those shenanigans.
12 Tiles for the wagon, 2 for the pump, makes 14 Tiles or 16 Tiles if you need 2 Pumps. While two Tanks are 18 Tiles in Total.Justderpingalong wrote: Fri Sep 27, 2024 12:35 pm Not sure how they're more space efficient given a pump connected to a fluid wagen is a 4x6 grid, whereas 2 storage tanks (same capacity) is a 3x6.
Also if that is the case it does feel kinda artificial and most will just place down pumps when the UI tells them to. That does sound kinda boring no?BrainlessTeddy wrote: Fri Sep 27, 2024 12:35 pm I don't fully understand I think. So the fluid will be pumped into a pipe segment of 250x250 tiles just like the other FFF said. And will spread across the whole segment near instantly but when it reaches 250 tiles away from the source pump(?) I'll need a new pump and new segment to make the fluid go further. That right?
One word - tiling. Having things take up the same amount of space and occupy the same position makes it easier to use blueprints, to plan expansions to the factory, and just layout everything. That's the big reason people were calling for the range of the big power pole to be increased from 30 to 32, so it's easier to tile. When running a straight stretch of rail, it doesn't seem a big deal, but imagine you go back later and have to build a junction off that line and need to reposition power poles to be able to split the junction off properly.Gergely wrote: Fri Sep 27, 2024 12:05 pmWhy do you people care so much about chunks? You need to fit your base within 16 radar's range?Multiple people wrote:256*256![]()
You missed a bit where it states that steam expands now so you use 1 water to make 10 steam. So overall use of water for reactor stays the same.Taipion wrote: Fri Sep 27, 2024 1:28 pm Who TF thought limiting pumps by 10x would be a good idea??!?!
Now my nuclear reactors (who still falsely say they consume nuclear fuel (that stuff to power vehicles) instead of nuclear fuel cells... and they say that's correct... anyways...)
Now my nuclear reactors will need 5x to 10x as many pipes, as it won't be an option anymore to consolidate pipes for that reason.
That's a huge step backwards and totally uncalled for, I really hope that's just an oversight and will be reverted before the release!
I was always wondering why in all the footage from Vulcanus you never see any power generation, according to the Factoriopedia Article the planet has 4x more power from solar, still you would need a lot of the stuff. Seems we got our explanationlayus wrote: Fri Sep 27, 2024 11:54 amSteam condensation? acid steam? acid neutralisation? geothermal energy? valuable ice?CyberCider wrote: Fri Sep 27, 2024 11:21 am So, nulcear power is ~10 times more viable in space and on Fulgora? Neat. Fulgora steam power will also be considerably less bottlenecked by valuable ice, letting people use up all that scrap solid fuel more effectively.
However, I’m a very curious about the implications for Vulcanus, because steam condensation is obviously also adjusted to the new ratio. So unless the acid steam recipe is changed, that means the planet will have 10x less water on it. Alternatively, if acid neutralisation outputs 10x more steam to offset the change, that would make geothermal energy 10x more powerful. One of these options will unavoidably make it into the game, and I really wonder which it will be.
Seems like someone had an early access to the game (a LAN party probably)![]()
You missed the point where you still need to transport the steam.orzelek wrote: Fri Sep 27, 2024 1:30 pmYou missed a bit where it states that steam expands now so you use 1 water to make 10 steam. So overall use of water for reactor stays the same.Taipion wrote: Fri Sep 27, 2024 1:28 pm Who TF thought limiting pumps by 10x would be a good idea??!?!
Now my nuclear reactors (who still falsely say they consume nuclear fuel (that stuff to power vehicles) instead of nuclear fuel cells... and they say that's correct... anyways...)
Now my nuclear reactors will need 5x to 10x as many pipes, as it won't be an option anymore to consolidate pipes for that reason.
That's a huge step backwards and totally uncalled for, I really hope that's just an oversight and will be reverted before the release!