You have a point here. You're seeing the game as a whole. I guess this view corresponds to how the developers envisioned their game from the start and as a whole.sarge945 wrote: ↑Sun Sep 22, 2024 12:33 am 2. There's a very significant difference between automation and laziness. Factorio is not simply about automation. The depth in Factorio comes from deciding what and when to automate. There is a lot more to the game than "figure out how to make the factory go brr", you need to manage resources, build a base somewhat strategically to fend off attacks, and generally engage with deep systems and mechanics in order to automate in a meaningful and fun way.
However, you mentioned fun, and mechanics that destroy parts of my factory isn't fun for me personally. I don't share the whole vision. Call me strange, but it's deep inside me. It's not that I'm not proficient enough to handle enemies. Many might be discouraged, because their whole base gets destroyed, because they didn't prepare.
For me, if just some production line of my factory gets destroyed by some ravaging biters, with my character present at the other end of the factory and unable to do anything about that, I press ALT-F4, close the game and go watching TV. Then I think about tomorrow how I would load the last save and prepare for that attack. The next day, I think again how to prepare to avoid the attack. The day next to that as well, and then a week and even a month is gone without me starting the game even once. It happens I start a new map or play in map editor to improve some blueprint, but I avoid playing that specific map. Technically, it's very simple to prepare against that attack: just hurry to that point in advance and bring a few turrets and ammo. But I don't start that map.
The same thing (ALT-F4) happens if I die while manually cleaning nests. This is even worse, because I have to pick my armor and all stuff from my body within a time limit, and to get it, I have to fight the same enemies again, this time without the advanced weapons and armor. Or any progress in clearing worms/nests is reset if I load a save from before the fight.
I asked myself why this happens, but the only answer I found is that it is no fun to handle this situation, and since I play games for fun, this map is tainted and no fun in that moment. I will not force myself to play some game mechanics that is no fun for me. Never again. I did that in some MMO, and I realized playing games without feeling fun is a waste of life time, and there is nothing more precious than life time.
It's a very specific analysis, and I don't know if others feel similar, but since many people confess they're turning off enemies, there might be something to it.
The only reason I want to keep enemies activated is that a significant part of the game is made for them: all the military tech would be wasted. It's a pity. And slightly frustrating to see that development time goes into game features I genuinely don't enjoy.