Let's see your clever builds

Post pictures and videos of your factories.
If possible, please post also the blueprints/maps of your creations!
For art/design etc. you can go to Fan Art.

Saunis
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Re: Let's see your clever builds

Post by Saunis »

"The BB-Gun"
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I'm sure, a lot of people have build these kind of things.

At first I build a station, that can supply materials for that outpost
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After that its all just a firework!
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Here's video to see it at work.
https://youtu.be/BmaVwGLEmdE
(no game sounds, because my brother recorded it and he in clued all sounds....)
(and game speed was set to 0.5 so my old computer could keep up in the game and we can get smoother video)

Dry Hairy Tree
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Re: Let's see your clever builds

Post by Dry Hairy Tree »

That's really cool even if similar has been done. I like the way you've looped that rail, it's also given me clues for another design.

titaniumnova
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Re: Let's see your clever builds

Post by titaniumnova »

Inserter Mini Mall

Not sure if this has been done before, but here's something I felt like doing tonight. It's a compact little mall for inserters. All inserters are built except for the burner. This is mainly designed to be available to be built at the start of green science. Think I finally worked out the bugs, but no promises. As a side note, if you mess with the constant combinator, make sure it's values for the advanced circuit and iron lanes are higher than the values on the corresponding circuit controlled belt.

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Import String

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Chancedanger
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Re: Let's see your clever builds

Post by Chancedanger »

Though I'd just share two little designs I'm pretty proud of while messing around with the logistics system in .14. While not necessarily the most optimized (feel free to tell me how many boilers I actually need), My backup generators are a decent use for a solitary oil patch that spawned far away from existing oil reserves.
Backup Steam Generators
Backup Steam Generators
BackupGenerator.jpg (68.2 KiB) Viewed 17783 times
And for something infinitely less useful, an Accumulator Array that uses all the Power Substation tiles. 4 Deciders and the colored lamps tell me how charged the array is without having to mouse over my arrays.
Accumulator Array
Accumulator Array
Accumulator.jpg (69.7 KiB) Viewed 17783 times

Chancedanger
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Re: Let's see your clever builds

Post by Chancedanger »

Still plugging away in .14, but I thought it'd be funny to show my latest design, which is slightly more complicated than the previous designs.
Send Help
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Sorter.jpg (83.4 KiB) Viewed 17658 times
A 60-item smart warehouse to decrease bot latency and transition off generic storage chests. The wiring took a while, but I really like how it functions. Of course, looking at it now I'm torn between pushing the bottom deciders to hug the chests or maintain the symmetrical one tile overhang on the Roboports.

driver
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Re: Let's see your clever builds

Post by driver »

A small mixed smelter for iron and copper. The chest based circuit in the right lower corner decides randomly based on two conditions (enough ore and the amount of iron or copper) if it smelts iron or copper. Belts are build in loops due to the belt overflow mod.
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mixed smelter.jpg
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CJ3000g
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Re: Let's see your clever builds

Post by CJ3000g »

Hey I just finished this fully automated science pack two setup, what do you think?

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Aru
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Re: Let's see your clever builds

Post by Aru »

I just realized I never posted my finished v0.16 science design for some reason, and it's pretty overdue now since the formulas are changed for v0.17, but here it is. It takes as input: green circuits, red circuits, iron plates, copper plates, steel, coal, water, petroleum, lubricant.

The 30 labs pictured are needed for 60 second projects, you only need the first row of 15 labs for 30s projects.

edit: Oh right, I never posted it because it has minor limiting problems with feeding green circuits into blue circuit production when going at full speed, which is a round of packs every 2 seconds. It could be totally resolved by upgrading one short run of yellow belt tiles in that area. It expects, if I remember correctly, 3 lanes of green circuits and one of red circuits, which in theory is enough to feed that part of the factory, but in practice (due to inserter prioritization problems), the lower assemblers end up very slightly starved of green circuits until the green circuit belt is upgraded to red belts, even though the adjacent belt remains backed up with green circuits, thus it will slightly slow down the rest of the design (with yellow belts as pictured). .... OR, you could put a few red inserters on a few of the lower module assemblers. I guess that would work too. Also, that splitter in the middle is supposed to have a filter set for blue science, oops. Edited into string.

Image
Blueprint string for Science v0.16

driver
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Re: Let's see your clever builds

Post by driver »

My suggestion for a small (expandable) mall based on one feeder-belt.
The chest based circuit logic feeds the belt with 4 ressources (iron, geer wheels, steel and green circuits) one after another.
To get this started you need to put a chest in one of the four "logic" chests (on concrete) and already a lot of iron.
I'm still wondering how the chest logic could be replaced with combinators.
By the way the map editor has instant blueprinting and research can be unlocked.
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mall with one belt.jpg
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PanTobi
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Re: Let's see your clever builds

Post by PanTobi »

Can i show some of my work?...
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AcidGigaBlock - NO TEST

LuxLucian
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Re: Let's see your clever builds

Post by LuxLucian »

Radial Kovarex
I saw a cool design similar to this and decided to make my own.
To use you got to make sure the red train is in the front, and then prime the cargo wagon with U-235. It should start working on it's own past that.
Radial Kovarex.png
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2023-09-02 06-37-25.mp4
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Tertius
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Re: Let's see your clever builds

Post by Tertius »

This circular setup looks incredibly cool. Your design as well as the original design, which I remember too.
It would look even cooler, if you could somewhat randomize the direction of the trains. First clockwise, than counter-clockwise, then a quarter, then half of the circle, etc.
May be you could add a bunch of differently colored lamps like a light show as well. Don't know it it actually looks better, it's just an idea.

LuxLucian
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Re: Let's see your clever builds

Post by LuxLucian »

Tertius wrote:
Sat Sep 02, 2023 1:47 pm
This circular setup looks incredibly cool. Your design as well as the original design, which I remember too.
It would look even cooler, if you could somewhat randomize the direction of the trains. First clockwise, than counter-clockwise, then a quarter, then half of the circle, etc.
May be you could add a bunch of differently colored lamps like a light show as well. Don't know it it actually looks better, it's just an idea.
The randomized directions could be neat, though I don't know if I could fit train stops on both sides. I unfortunately barely remember how it works, just that I had to make latches for topping off the centrifuge's and a whole lot of stuff I don't remember to make sure only one train stop is active even if multiple stops are requesting mats. Could at least throw in some lights so you can see it at night, and I think a light next to the currently requesting stop could work too!

suDiego
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Re: Let's see your clever builds

Post by suDiego »

Hi all,

not sure if anyone likes to see.
But I like my Sushi Lab a lot.

B inserts if A is below 1k
grafik.png
grafik.png (1.48 MiB) Viewed 1477 times
kind regards
suDiego :)

mmmPI
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Re: Let's see your clever builds

Post by mmmPI »

suDiego wrote:
Wed Sep 18, 2024 2:03 pm
not sure if anyone likes to see.
But I like my Sushi Lab a lot.
i like it, it's a bit messy and the way it works is minimalistic, only 1 condition at the right place, such logic is very useful =)

Omnix
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Re: Let's see your clever builds

Post by Omnix »

Uhhh... i don't know if it can be called "clever" but it definitely is cursed :lol: Soo... me and my pal were trying to figure out the best way to store prometheum for a round trip to solar system edge and back to nauvis. And... this had been born out of our corrupted brains.

Now hear me out, we may have missed some math along the way but this seems legit. The storage bay is 4x4 (16 tiles) and even at legendary tier it has only 50 slots. Prometheum chunks have a staggering stack size of 1. So quick maths gives us about 3.125 chunks per tile. Now, this calculation may be a bit off because there are undergrounds and corners involved, but a straight belt on average can store 8 chunks! That means this setup is over 2 times (not counting undergrounds) better than a legendary storage 8-)

It may make no sense for some, but if you want to store chunks and bring them back from your trips to solar system edge, this is the wae!

PS::We tested it with coal and managed to store around 3k coal in that :mrgreen:
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11-02-2024, 04-06-30.png
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mmmPI
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Re: Let's see your clever builds

Post by mmmPI »

Omnix wrote:
Sat Nov 02, 2024 3:10 am
It may make no sense for some, but if you want to store chunks and bring them back from your trips to solar system edge, this is the wae!
I would recommend too, i been using this for a while now after i tear down my legendary cargo bay :)
beltstorage.jpg
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