Rework of the game's trophies list
Moderator: ickputzdirwech
-
- Burner Inserter
- Posts: 11
- Joined: Sat Sep 07, 2024 2:02 pm
- Contact:
Rework of the game's trophies list
Dear developer team,
Factorio is an incredible game, but the game's trophy list does not do justice to the game's enormous potential. The trophy list only has 38 trophies, they are poor and not very immersive. The game would be much more interesting if the trophies created a greater immersion of reward for the player in view of everything that can be produced and done in the game. For example, considering the copper produced in the game, there could be trophies like "extract your first piece of copper", "produce 1 ton of copper", "produce 5 tons of copper", ... This concept could be applied to everything in the game, all the commodities produced, the upgrades, the buildings, there should be challenges like "against x km of railway line", "build x solar panels", "produce x tons of pollution", etc., making Factorio a game with over 500 trophies to conquer, all being intelligent trophies and divided into categories of production, combat, construction, challenges, game modes, etc. The trophy list needs to be more immersive, as if it were an extension of the game, and platinuming Factorio would be an incredible experience for the community. 38 trophies does not express the greatness of the game.
Factorio is an incredible game, but the game's trophy list does not do justice to the game's enormous potential. The trophy list only has 38 trophies, they are poor and not very immersive. The game would be much more interesting if the trophies created a greater immersion of reward for the player in view of everything that can be produced and done in the game. For example, considering the copper produced in the game, there could be trophies like "extract your first piece of copper", "produce 1 ton of copper", "produce 5 tons of copper", ... This concept could be applied to everything in the game, all the commodities produced, the upgrades, the buildings, there should be challenges like "against x km of railway line", "build x solar panels", "produce x tons of pollution", etc., making Factorio a game with over 500 trophies to conquer, all being intelligent trophies and divided into categories of production, combat, construction, challenges, game modes, etc. The trophy list needs to be more immersive, as if it were an extension of the game, and platinuming Factorio would be an incredible experience for the community. 38 trophies does not express the greatness of the game.
Re: Rework of the game's trophies list
[Koub] Moved to Ideas and suggestions.
Koub - Please consider English is not my native language.
Re: Rework of the game's trophies list
Please, no.
Let's not go the way of Civ V, with an award for losing a game against each civ, and starting a game in each difficulty, and on and on tediously...
The list of achievements in Factorio is reasonable. I'm sure it'll be expanded in some ways for Space Age.
But it doesn't need to be expanded to become one of the utterly stupid games that gives an achievement for clicking your mouse or scratching your nose.
Let's not go the way of Civ V, with an award for losing a game against each civ, and starting a game in each difficulty, and on and on tediously...
The list of achievements in Factorio is reasonable. I'm sure it'll be expanded in some ways for Space Age.
But it doesn't need to be expanded to become one of the utterly stupid games that gives an achievement for clicking your mouse or scratching your nose.
-
- Burner Inserter
- Posts: 11
- Joined: Sat Sep 07, 2024 2:02 pm
- Contact:
Re: Rework of the game's trophies list
I am proposing the creation of a large collection of smart trophies. Factorio is not a game to have only 38 unconnected trophies, considering that it is a game to be played many times and the large number of productions and systems within the game. The game's trophy list needs to function as an extension of it, expanding the characteristics of production, construction, improvements, combat and matches. This experience would be greatly improved with this upgrade. Almost nothing in the game is rewarded with a trophy. The game would be even more covered in the mainstream media, players and content producers would trophy hunt the game. It would be an emblematic platinum and it needs to do justice to the greatness of the game. Great games like "The Binding of Isaac" have more than +500 trophies. Trophy Hunting is an important feature in the current scenario.Kyralessa wrote: ↑Sat Sep 07, 2024 3:58 pmPlease, no.
Let's not go the way of Civ V, with an award for losing a game against each civ, and starting a game in each difficulty, and on and on tediously...
The list of achievements in Factorio is reasonable. I'm sure it'll be expanded in some ways for Space Age.
But it doesn't need to be expanded to become one of the utterly stupid games that gives an achievement for clicking your mouse or scratching your nose.
Re: Rework of the game's trophies list
Correct, and this is a good thing, actually.
But if you want more custom "trophies," you can use mods like Milestones that track a number of stats and record how quickly you get there:
https://mods.factorio.com/mod/Milestones
It's customizable, so I think you can use it to track any stats you like. It also has presets for a number of popular mods.
Re: Rework of the game's trophies list
Personally, having fewer achievements makes getting one more of an accomplishment. There may be room for some new ones, but I find that in games which have hundreds getting them is tedium more than anything.
E.g.: I finish a game of Civ. I get four new achievements. I say, "oh, that's nothing special; it always happens."
E.g.: I finish a game of Civ. I get four new achievements. I say, "oh, that's nothing special; it always happens."
There are 10 types of people: those who get this joke and those who don't.
-
- Burner Inserter
- Posts: 11
- Joined: Sat Sep 07, 2024 2:02 pm
- Contact:
Re: Rework of the game's trophies list
In my opinion, 38 trophies is too few for the nature of Factorio. 38 is a good amount for an adventure game or a small indie game. Factorio is a strategy game with roguelike characteristics because the runs are repeated and the knowledge learned makes the player go further with each new game. Factorio is a game to have at least 200 trophies. A well-developed and intelligent list of trophies would put the game on another level of immersion. A good list of trophies is a very positive point for any game. Don't get me wrong, Factorio is 10/10 as it is, the discussion is to make the game even better. I feel that the list does not do justice to the quality of the game and does not generate a good feeling of integration and reward.
Re: Rework of the game's trophies list
Does the Milestones mod not fit that desire?RAFAELEZER wrote: ↑Sat Sep 07, 2024 10:06 pmIn my opinion, 38 trophies is too few for the nature of Factorio. 38 is a good amount for an adventure game or a small indie game. Factorio is a strategy game with roguelike characteristics because the runs are repeated and the knowledge learned makes the player go further with each new game. Factorio is a game to have at least 200 trophies. A well-developed and intelligent list of trophies would put the game on another level of immersion. A good list of trophies is a very positive point for any game. Don't get me wrong, Factorio is 10/10 as it is, the discussion is to make the game even better. I feel that the list does not do justice to the quality of the game and does not generate a good feeling of integration and reward.
I'd think it would be better than "trophies," because it measures how you do in each individual game. It doesn't say "Hey, once, in some game somewhere I produced a million green circuits." It says you did it in this game, now.
And since the achievements are timed, you can compare one game with another, to see whether you're getting faster.
-
- Burner Inserter
- Posts: 11
- Joined: Sat Sep 07, 2024 2:02 pm
- Contact:
Re: Rework of the game's trophies list
Milestone mod is very cool. I think the perfect solution would be to integrate something official like this mod into the game and rework the trophy list. I've noticed that there is a possibility of integrating trophies into the game's narrative, if the developers want. Trophies don't have to be something silly and trivial, they can extend the game, create more immersion, add more details, almost as if they were "a second game within the main game". The problem with Factorio's trophies is exactly because it is a very good and very grand game, the current trophies cannot express that. Trophy Hunting is something important today, it has become part of the fun. I believe that Factorio still has more potential to be unlocked in this regard.Kyralessa wrote: ↑Sun Sep 08, 2024 9:43 amDoes the Milestones mod not fit that desire?RAFAELEZER wrote: ↑Sat Sep 07, 2024 10:06 pmIn my opinion, 38 trophies is too few for the nature of Factorio. 38 is a good amount for an adventure game or a small indie game. Factorio is a strategy game with roguelike characteristics because the runs are repeated and the knowledge learned makes the player go further with each new game. Factorio is a game to have at least 200 trophies. A well-developed and intelligent list of trophies would put the game on another level of immersion. A good list of trophies is a very positive point for any game. Don't get me wrong, Factorio is 10/10 as it is, the discussion is to make the game even better. I feel that the list does not do justice to the quality of the game and does not generate a good feeling of integration and reward.
I'd think it would be better than "trophies," because it measures how you do in each individual game. It doesn't say "Hey, once, in some game somewhere I produced a million green circuits." It says you did it in this game, now.
And since the achievements are timed, you can compare one game with another, to see whether you're getting faster.
Re: Rework of the game's trophies list
I would be fine with them being removed completely as actions in game should be rewarded in game. People like having achievements, so keep them, but if any effort is put into a change, it would be better spent adding new mechanics or bonuses for accomplishing difficult tasks. Fortunately, we're getting exactly that in the expansion. No change is necessary.
-
- Burner Inserter
- Posts: 11
- Joined: Sat Sep 07, 2024 2:02 pm
- Contact:
Re: Rework of the game's trophies list
Murklak wrote: ↑Tue Sep 10, 2024 9:37 pmI would be fine with them being removed completely as actions in game should be rewarded in game. People like having achievements, so keep them, but if any effort is put into a change, it would be better spent adding new mechanics or bonuses for accomplishing difficult tasks. Fortunately, we're getting exactly that in the expansion. No change is necessary.
I appreciate your opinion, but new mechanics is another subject. Here, we are discussing how new achievements could improve fun, game's immersion and satisfying the public who cares about trophies and like to collect them. In this case, reworking the trophies list does not have anything with games mechanics.
Re: Rework of the game's trophies list
I'm going to be honest with you RAFAELEZER, I am violently opposed to muddying the achievements with more than the fun collection we currently have.
I feel like you're coming from a different type of community with calling them trophies, but if there's more than 10 added achievements with SA, then I will probably be a little upset. I'd much rather achievements to mean something rather than being little more than participation trophies cataloguing everything you can do.
I feel like you're coming from a different type of community with calling them trophies, but if there's more than 10 added achievements with SA, then I will probably be a little upset. I'd much rather achievements to mean something rather than being little more than participation trophies cataloguing everything you can do.
-
- Burner Inserter
- Posts: 11
- Joined: Sat Sep 07, 2024 2:02 pm
- Contact:
Re: Rework of the game's trophies list
The world do not turns around you. There are other players with other views whom could be satisfyed. As you have already said, you dont care about trophies, so It does not affect you if they chance. Liking trophies is legity because It is just a matter of perspective and the customers have the right to play the game as they want, It does not need further explanations.PennyJim wrote: ↑Thu Sep 12, 2024 2:44 amI'm going to be honest with you RAFAELEZER, I am violently opposed to muddying the achievements with more than the fun collection we currently have.
I feel like you're coming from a different type of community with calling them trophies, but if there's more than 10 added achievements with SA, then I will probably be a little upset. I'd much rather achievements to mean something rather than being little more than participation trophies cataloguing everything you can do.
Re: Rework of the game's trophies list
First of all, I never said I don't care about achievements. It would absolutely affect me as they are a non-insignificant portion of my interactions with the community.RAFAELEZER wrote: ↑Fri Sep 13, 2024 2:54 pmThe world do not turns around you. There are other players with other views whom could be satisfyed. As you have already said, you dont care about trophies, so It does not affect you if they chance. Liking trophies is legity because It is just a matter of perspective and the customers have the right to play the game as they want, It does not need further explanations.
Second, I'm simply expressing my dislike for this proposed change. I, also as a customer, don't want this. So I'm adding my two cents so the devs can get an understanding of what the community as a whole wants.
If a large portion wants it, I'll begrudgingly accept it. If it's just a vocal minority, I would be upset.
Re: Rework of the game's trophies list
Forum search:
"Trophies" - 27 matches
"Achievements" - 3163 matches
Your continuous use of the term "trophies" is a distraction from your main point.
But more importantly, it's worth keeping in mind that anything the game developers work on means something else they can't work on. Feature A is at the expense of Feature B. Developer time isn't unlimited. So the question is not just whether more "trophies" is a worthwhile feature, but whether it's so good that it makes sense to deprioritize other features for it.
For me, the answer to that is a resounding No. I can think of a hundred features in Factorio I'd rather have than more "trophies."
"Trophies" - 27 matches
"Achievements" - 3163 matches
Your continuous use of the term "trophies" is a distraction from your main point.
But more importantly, it's worth keeping in mind that anything the game developers work on means something else they can't work on. Feature A is at the expense of Feature B. Developer time isn't unlimited. So the question is not just whether more "trophies" is a worthwhile feature, but whether it's so good that it makes sense to deprioritize other features for it.
For me, the answer to that is a resounding No. I can think of a hundred features in Factorio I'd rather have than more "trophies."
-
- Burner Inserter
- Posts: 11
- Joined: Sat Sep 07, 2024 2:02 pm
- Contact:
Re: Rework of the game's trophies list
The problem is you guys make a lot of assumptions and dont talk about the point. Are you a game team manager? No.Kyralessa wrote: ↑Fri Sep 13, 2024 3:28 pmForum search:
"Trophies" - 27 matches
"Achievements" - 3163 matches
Your continuous use of the term "trophies" is a distraction from your main point.
But more importantly, it's worth keeping in mind that anything the game developers work on means something else they can't work on. Feature A is at the expense of Feature B. Developer time isn't unlimited. So the question is not just whether more "trophies" is a worthwhile feature, but whether it's so good that it makes sense to deprioritize other features for it.
For me, the answer to that is a resounding No. I can think of a hundred features in Factorio I'd rather have than more "trophies."
They can make more trophies and continue working on game. The question is: only 38 trophies is too low for the quantity of the content and activities inside the game.
-
- Burner Inserter
- Posts: 11
- Joined: Sat Sep 07, 2024 2:02 pm
- Contact:
Re: Rework of the game's trophies list
PennyJim wrote: ↑Fri Sep 13, 2024 3:03 pmOk, thanks for your contribution. As you read we are requiring "smart trophies/achievements", not a brailess change. I think 38 is too low and It does not match with games potential.RAFAELEZER wrote: ↑Fri Sep 13, 2024 2:54 pmThe world do not turns around you. There are other players with other views whom could be satisfyed. As you have already said, you dont care about trophies, so It does not affect you if they chance. Liking trophies is legity because It is just a matter of perspective and the customers have the right to play the game as they want, It does not need further explanations.
First of all, I never said I don't care about achievements. It would absolutely affect me as they are a non-insignificant portion of my interactions with the community.
Second, I'm simply expressing my dislike for this proposed change. I, also as a customer, don't want this. So I'm adding my two cents so the devs can get an understanding of what the community as a whole wants.
If a large portion wants it, I'll begrudgingly accept it. If it's just a vocal minority, I would be upset.
Re: Rework of the game's trophies list
You are missing the point Rafaelezer. 38 is the number of ACHIEVEMENTS the game has. That number to me is more than enough. That number should remain low because to ACHIEVE something is to overcome an obstacle set before you. Yes some of those obstacles are more for comedic than milestone markers in the game but fewer achievements gives more value to the ones they do have.RAFAELEZER wrote: ↑Fri Sep 13, 2024 5:37 pmThe problem is you guys make a lot of assumptions and don't talk about the point. Are you a game team manager? No.Kyralessa wrote: ↑Fri Sep 13, 2024 3:28 pmForum search:
"Trophies" - 27 matches
"Achievements" - 3163 matches
Your continuous use of the term "trophies" is a distraction from your main point.
But more importantly, it's worth keeping in mind that anything the game developers work on means something else they can't work on. Feature A is at the expense of Feature B. Developer time isn't unlimited. So the question is not just whether more "trophies" is a worthwhile feature, but whether it's so good that it makes sense to deprioritize other features for it.
For me, the answer to that is a resounding No. I can think of a hundred features in Factorio I'd rather have than more "trophies."
They can make more trophies and continue working on game. The question is: only 38 trophies is too low for the quantity of the content and activities inside the game.
Trophies would align much more to what others have said about the Millstones mod. I can concede that having a milestone aspect for each run in the base game would be nice but Factorio was made by programmers for programmers. The mod page is in game on the main menu. You could argue the devs intend you to play with mods. And if a mod exists that fills your niche then perhaps you should give credit to the creator of that mod and download and enjoy the hard work the modder put in.
Also accusing other posters of being self centered when they were not the only ones to voice opposition is a bad look on you. If anything you stating that Factorio "deserves" more achievements is kind of an elitist attitude. Who are you that you should know what the game does or does not deserve. You are free to share you opinion and share that YOU want more achievements but I don't think you have any right to state what they are deserving of. That decision is made by Kovarex and the WUBE team.
Re: Rework of the game's trophies list
Reminder that 100% is also a speedrunning category that exists and some people are really into. Achievements should push for something that players might otherwise miss. So adding an achievement for placing an assembler would be really against the spirit of the game. Could we do with more achievements? Maybe. Should we have 500? Absolutely not. As others have pointed out, the milestones mod exists and you can create custom achievements as well. Creating a mod is actually quite easy, so if you feel the need, go off and create it. Add as many as you want, for all the things. Chopping 10,000 wood by hand before steel axe; Producing 100M iron; Finishing the game in 4 hours; Placing no more than 10 assemblers. Go off. ChatGPT and guides can be very helpful in developing a mod.
Factorio has a philosophy of making your own fun. So go make your own fun.
Factorio has a philosophy of making your own fun. So go make your own fun.
-
- Burner Inserter
- Posts: 11
- Joined: Sat Sep 07, 2024 2:02 pm
- Contact:
Re: Rework of the game's trophies list
Shantogen wrote: ↑Fri Sep 13, 2024 6:26 pmYou are missing the point Rafaelezer. 38 is the number of ACHIEVEMENTS the game has. That number to me is more than enough. That number should remain low because to ACHIEVE something is to overcome an obstacle set before you. Yes some of those obstacles are more for comedic than milestone markers in the game but fewer achievements gives more value to the ones they do have.RAFAELEZER wrote: ↑Fri Sep 13, 2024 5:37 pmThe problem is you guys make a lot of assumptions and don't talk about the point. Are you a game team manager? No.Kyralessa wrote: ↑Fri Sep 13, 2024 3:28 pmForum search:
"Trophies" - 27 matches
"Achievements" - 3163 matches
Your continuous use of the term "trophies" is a distraction from your main point.
But more importantly, it's worth keeping in mind that anything the game developers work on means something else they can't work on. Feature A is at the expense of Feature B. Developer time isn't unlimited. So the question is not just whether more "trophies" is a worthwhile feature, but whether it's so good that it makes sense to deprioritize other features for it.
For me, the answer to that is a resounding No. I can think of a hundred features in Factorio I'd rather have than more "trophies."
They can make more trophies and continue working on game. The question is: only 38 trophies is too low for the quantity of the content and activities inside the game.
Trophies would align much more to what others have said about the Millstones mod. I can concede that having a milestone aspect for each run in the base game would be nice but Factorio was made by programmers for programmers. The mod page is in game on the main menu. You could argue the devs intend you to play with mods. And if a mod exists that fills your niche then perhaps you should give credit to the creator of that mod and download and enjoy the hard work the modder put in.
Also accusing other posters of being self centered when they were not the only ones to voice opposition is a bad look on you. If anything you stating that Factorio "deserves" more achievements is kind of an elitist attitude. Who are you that you should know what the game does or does not deserve. You are free to share you opinion and share that YOU want more achievements but I don't think you have any right to state what they are deserving of. That decision is made by Kovarex and the WUBE team.
Man, It IS simple, I am here because It is an open channel to collect opinions to constantly improve the game. I am saying that Factorios trophies/achievement list could be reworked to reflect the games full potential, and to embrace players who like considerer a good trophy list as a relevant aspect of the game, and I have already posted my arguments. Now you are questioning "who am I to say what the games deserves", If the forum has a section to people express opinions about improvements. What can I say?