Pretty sure it's working as intended? The number of biters spawned is directly tied to the amount of pollution absorbed; it doesn't matter whether the pollution is absorbed by 1 nest or 10. (Biter bases "spend" pollution to summon biters: https://wiki.factorio.com/Pollution). If spawners absorbed less pollution that'd be strictly better for the player, as each chunk pollution travels also absorbs pollution, but without any biters.adam_bise wrote: βFri Sep 06, 2024 2:29 pmShotguns, Cannon shells, rockets, and combat robots have been needing a bump for ages, especially shotguns. Glad to see personal lasers nerfed as well. Thanks for this.
I never did like evolution factor. I wish evolution factor was removed and pollution used instead.
I also think spawners absorb too much pollution by default, and the diffusion ratio is slightly too slow. These cause a situation where only biters in the first ring of nests around your base attack you. And even if you intentionally make rediculous amounts of pollution, it doesn't spread beyond maybe the first one or two ring of nests.
Pollution is part of the evolution factor, just not the main one (in most cases).