Steps to reproduce:
1. Put a working blueprint in the first slot of your toolbar.
2. Run this command:
Code: Select all
/c game.player.getinventory(1).getitemstack(1).blueprinticons = {{index=1,name="lab"},{index=2,name="lab"},{index=3,name="lab"},{index=4,name="lab"}}
Also, setting index = 0 crashes the game.