More than 1 instance of "tile-effect"

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asher_sky
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More than 1 instance of "tile-effect"

Post by asher_sky »

It would be quite nice to be able to have multiple tile-effects, so that water can still keep it's own effect, but other liquids added by mods (lava lakes, oil lakes, etc.) are able to have animations as well. It could also be used for adding a slight waving animation for grass tiles.

Currently "only one instances of this prototype [tile-effect] can be defined", and it must be "water"
DarkShadow44
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Re: More than 1 instance of "tile-effect"

Post by DarkShadow44 »

How's the state on this? Is there currently a way for e.g. animated lava?
posila
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Re: More than 1 instance of "tile-effect"

Post by posila »

There are no plans to do further terrain rendering enhancements (like adding capability to have multiple tile-effect instances) in 1.1
DarkShadow44
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Re: More than 1 instance of "tile-effect"

Post by DarkShadow44 »

So, a "Won't Implement" then?
FWIW, you can reuse the water effect for other tiles, but it's the same animation that plays out.
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Re: More than 1 instance of "tile-effect"

Post by posila »

DarkShadow44 wrote: Thu Nov 25, 2021 10:46 am So, a "Won't Implement" then?
Sure, I can do that.
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Re: More than 1 instance of "tile-effect"

Post by DarkShadow44 »

Is this implemented for 2.0, seeing how lava is a thing now?
curiosity
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Re: More than 1 instance of "tile-effect"

Post by curiosity »

DarkShadow44 wrote: Fri Aug 16, 2024 2:56 pm Is this implemented for 2.0, seeing how lava is a thing now?
Probably only in the most technical sense, that now it's limited to two hardcoded effects.

But this request doesn't even belong in "Won't implement", since the stance was "there are no plans to do this in 1.1", not a definitive statement like "this is never going to happen".
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