Water Cannon
Moderator: ickputzdirwech
Re: Water Cannon
No.
Its not an interesting use case and it would make FireFlame to be a lot more complex because it would have to be a military target for turrets to see them.
Its not an interesting use case and it would make FireFlame to be a lot more complex because it would have to be a military target for turrets to see them.
- Stringweasel
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Re: Water Cannon
You can use this mod if you want
https://mods.factorio.com/mod/WaterTurret
https://mods.factorio.com/mod/WaterTurret
Alt-F4 Author | Factorio Modder
Probably known for: (Configurable) Valves | Better Victory Screen | Space Spidertron | Fluidic Power
Official Contributor to Space Exploration
Probably known for: (Configurable) Valves | Better Victory Screen | Space Spidertron | Fluidic Power
Official Contributor to Space Exploration
Re: Water Cannon
It's even more difficult than this!boskid wrote: Mon Aug 12, 2024 6:59 am ... it would make FireFlame to be a lot more complex because it would have to be a military target for turrets to see them.
Unfortunately, there are some problems with that mod that I couldn't solve yet.Stringweasel wrote: Mon Aug 12, 2024 7:11 am You can use this mod if you want
https://mods.factorio.com/mod/WaterTurret
My mod already changes FireFlame so that it will spawn an invisible dummy when a fire is created. The dummies are military targets (IIRC), and I've used attack/ignore masks so that no turrets except the water turrets will attack them. The real problem is about the GunPrototype (as used by LuaPlayer::character, ArtilleryTurretPrototype, ArtilleryWagonPrototype, and, perhaps, SpiderVehiclePrototype) of things that fire automatically, without player invervention. For instance, the gun on your artillery turrets may wreck your own base by attacking fire dummies, and your PLD might target the fire (which is immune to that kind of damage) instead of enemies that it actually could hurt.
Do you have any idea how to cope with that?
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!
Re: Water Cannon
Haha, oh my god mate, I meant the handheld flamethrower for putting out forest fires.boskid wrote: Mon Aug 12, 2024 6:59 am No.
Its not an interesting use case and it would make FireFlame to be a lot more complex because it would have to be a military target for turrets to see them.
I never even thought of it that way - using a turret, but hey, it could be cool on Vulcanus fighting fire based enemies.
- Stringweasel
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Re: Water Cannon
In that case you can try https://mods.factorio.com/mod/extinguisherDogmai wrote: Tue Aug 13, 2024 1:28 am I meant the handheld flamethrower for putting out forest fires.
Alt-F4 Author | Factorio Modder
Probably known for: (Configurable) Valves | Better Victory Screen | Space Spidertron | Fluidic Power
Official Contributor to Space Exploration
Probably known for: (Configurable) Valves | Better Victory Screen | Space Spidertron | Fluidic Power
Official Contributor to Space Exploration