Disable creation of ghost after building is destroyed
Disable creation of ghost after building is destroyed
I know nothing about programing, my knowledge is limited by wiki page about modding. I know you can remove extending ghost lifetime research from technologies, but i didn't to that in my current playthrough so i wonder if there is any other way.
			
			
									
									
						- Stargateur
 - Filter Inserter

 - Posts: 319
 - Joined: Sat Oct 05, 2019 6:17 am
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Re: Disable creation of ghost after building is destroyed
Code: Select all
data:extend({
  type = "technology",
  name = "disable-ghost",
  effects =
  {
    {
      type = "ghost-time-to-live",
      modifier = 0,
    }
  },
  unit =
  {
    count = 1,
    ingredients =
    {
      {"automation-science-pack", 1},
    },
    time = 1,
  },
})Re: Disable creation of ghost after building is destroyed
You can disable the ghost with the following command:
			
			
									
									
						Code: Select all
/c game.player.force.ghost_time_to_live = 0
