Game console in Factorio

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Smart triggering, counters and sensors, useful circuitry, switching as an art :), computers.
Please provide if possible always a blueprint of your creation.
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BrainlessTeddy
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Game console in Factorio

Post by BrainlessTeddy »

Game console v2.0 | Factorio Switch:
This time I made the screen smaller which made it a whole lot easier to build the games for it and which in the end probably enabled me to finish the console. It also didn't take me as long to make the games. I still didn't touch Tetris but instead made up my own little game called Dodge. It also runs Pong v3.0, Snake and (Chrome's) T-Rex game. I cut a lot of features from the first version tho. The games don't have a highscore system or timer this time. The screen got way smaller from 34x34 to 16x16 pixels. You can't choose between single or multiplayer when playing a game this time (When a game is multiplayer you need or at least pretend to have two people playing). I cut those features to make the creation process of the games easier. And it worked out. The console is a lot more streamlined and easier to work with than v1.0. But I plan on doing a v3.0 because I want to bring back those features and also some other things I have in mind. But that'll have to wait until the new decider combinator drops.

I uploaded a video of the Factorio Switch on YouTube.

Blueprints:

You can place any item as long as it's only a single item in the chest to "push" the button.

Factorio Switch:
Blueprint Gc v2.0 Factorio Switch.txt
The blueprint is too large for the post. It would surpass the character limit of 60000.
(149.62 KiB) Downloaded 33 times
Game console v1.0:
About the idea of the first console. I tried to make four games playable on a single 34x34 pixels screen. Pong v2.0, Tetris, (Chrome's) T-Rex and Snake. I fully finished Pong but I failed to do Tetris so I gave up on the other two as well. The first console was really more polished than the Factorio Switch tho. It had a build in timer and highscore system on seperate screens for the games. It also allowed for games to be played both single and multiplayer depending on how many players got ready. You can still see those features when playing Pong.

I uploaded a video of Pong v2.0 on YouTube.

Blueprints:

You can place any item as long as it's only a single item in the chest to "push" the button.

Pong v2.0:
Blueprint Pong v2.0.txt
The blueprint is too large for the post. It would surpass the character limit of 60000.
(99.01 KiB) Downloaded 24 times
Last edited by BrainlessTeddy on Fri Aug 30, 2024 12:14 pm, edited 34 times in total.
Please consider english is not my native language.
mmmPI
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Re: Game console in Factorio

Post by mmmPI »

For whatever reason the wording made me think it was something unfinished that i was going to see, but no, there exist one older unfinished version ( underated btw) and this new version IS FINISHED !

Very impressive ! Maybe a picture would help understanding why the blueprint is a .txt and be quite teasing for the video :).

The video is 30 minutes but feel shorter, i like the level of detail used to describe the different parts and the context of how it was build. It's not too basic and not too technical for me, that felt like a collection of nice advanced tricks illustrated with a purpose and it's filled with joy.

Maybe you could add more chapters for the different games ? because i think it's already a video that is worth rewatching as tutorial-like, not only a demonstration of a nice machine that works but its inner structure too, it would make it easier to do so.
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BrainlessTeddy
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Re: Game console in Factorio

Post by BrainlessTeddy »

mmmPI wrote: Thu Aug 01, 2024 9:05 am For whatever reason the wording made me think it was something unfinished that i was going to see, but no, there exist one older unfinished version ( underated btw) and this new version IS FINISHED !

Very impressive ! Maybe a picture would help understanding why the blueprint is a .txt and be quite teasing for the video :).

The video is 30 minutes but feel shorter, i like the level of detail used to describe the different parts and the context of how it was build. It's not too basic and not too technical for me, that felt like a collection of nice advanced tricks illustrated with a purpose and it's filled with joy.

Maybe you could add more chapters for the different games ? because i think it's already a video that is worth rewatching as tutorial-like, not only a demonstration of a nice machine that works but its inner structure too, it would make it easier to do so.
Thank you a lot. I reordered the post, it should be clear now that I am releasing v2.0 now. Thank you :)
Please consider english is not my native language.
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