Game console v2.0 | Factorio Switch:
This time I made the screen smaller which made it a whole lot easier to build the games for it and which in the end probably enabled me to finish the console. It also didn't take me as long to make the games. I still didn't touch Tetris but instead made up my own little game called Dodge. It also runs Pong v3.0, Snake and (Chrome's) T-Rex game. I cut a lot of features from the first version tho. The games don't have a highscore system or timer this time. The screen got way smaller from 34x34 to 16x16 pixels. You can't choose between single or multiplayer when playing a game this time (When a game is multiplayer you need or at least pretend to have two people playing). I cut those features to make the creation process of the games easier. And it worked out. The console is a lot more streamlined and easier to work with than v1.0. But I plan on doing a v3.0 because I want to bring back those features and also some other things I have in mind. But that'll have to wait until the new decider combinator drops.I uploaded a video of the Factorio Switch on YouTube.
Blueprints:
You can place any item as long as it's only a single item in the chest to "push" the button.
Factorio Switch:
Game console v1.0:
About the idea of the first console. I tried to make four games playable on a single 34x34 pixels screen. Pong v2.0, Tetris, (Chrome's) T-Rex and Snake. I fully finished Pong but I failed to do Tetris so I gave up on the other two as well. The first console was really more polished than the Factorio Switch tho. It had a build in timer and highscore system on seperate screens for the games. It also allowed for games to be played both single and multiplayer depending on how many players got ready. You can still see those features when playing Pong.I uploaded a video of Pong v2.0 on YouTube.
Blueprints:
You can place any item as long as it's only a single item in the chest to "push" the button.
Pong v2.0: