[0.11.8] Broken selection after using Blueprints

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mazen
Manual Inserter
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[0.11.8] Broken selection after using Blueprints

Post by mazen »

In 0.11.8 i can reproduce an issue which leads to anything becoming non-selectable until you reload from a save.

Steps to reproduce:
  • Take a blueprint, and begin marking an area without actually confirming the area
  • while the area is highlighted , hit the "Q" key to drop the blueprint back into the toolbar
  • selection cursor is gone, fixed only after restarting from a save game
Rseding91
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Re: [0.11.8] Broken selection after using Blueprints

Post by Rseding91 »

Already resolved for the Monday-scheduled release :) https://forums.factorio.com/forum/vie ... =30&t=6686
If you want to get ahold of me I'm almost always on Discord.
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