It seem fairly obvious to me the amount of thought given was not in the proposition but more in the choice of the 4 years old quotation necessary to illustrate your point so we better understand it.LackadaisyFrog wrote: βSun Jul 21, 2024 6:24 pmI have no assumptions about the details of how this would work beyond that description, and also don't think that description needs to be how it would work.cybersteve547 wrote: βSun Jul 14, 2024 11:22 am Also, people can access from singleplayer OR multiplayer.
If you would like me to build the ideal blueprint hub, I can't. I hadn't given it any thought. The abstraction of being about to asynchronously share blueprints through the game was all I had in mind. For the record, the game does have an in-game chat through the console with other players in the same game. I'm not sure if you meant a type of chat that can talk to people not also in your game, but I think that's a little off topic.
When i read it is for accessibility, and that it should be accessed from single player; but yet allow to share blueprint asynchronously sorted by "latest" so you can connect with your friend. It made me think too there was not an actual proposal but more of a vague thought, i don't know how you could connect with your friend if you are accessing it in single player. This is why i asked how in your thought it would work to achieve the stated objective of
I'm curious to understand how it works, like the blueprinthub is downloaded with the game ? so you can accesss it in singleplayer/offline ? So if there are 12 million blueprint, you need to have the whole folder somewhere in your computer ? and you update it everytime you play, to see if your friend uploaded a new one ?LackadaisyFrog wrote: βSun Jul 21, 2024 6:31 am More generally playing even a single player game can involve community and connection.