See, I like me some warfare elements, keeps the game fresh. And there are certainly some mods that play with that (DyTech Warefare and Hardcorio, both mods I have played and enjoyed), but it just...it doesn't feel right.
Me, I like a more ebb and flow to the game. Not a "enemies are going to just level up until they ARE SUPER!!!!" kind of gameplay.
I thought a fun change might be to have evolution factor affect expansion. Like, evolution factor goes up, and sometimes the biters will go into expansion mode and try to create bases everywhere, and evolution might go down depending on how many bases they created. This also makes having static defenses relevant, as opposed to having a cleared out area be pretty much safe as you expand.
So, I am not sure if anybody has played around with these settings too much, so my first test was "make the biters go crazy about expanding"
And lord, did it work.
If anybody feels like playing around with it, try changing these variables in your game...
Code: Select all
game.mapsettings.enemy_expansion.enabled = true
game.mapsettings.enemy_expansion.min_base_spacing = 2
game.mapsettings.enemy_expansion.max_expansion_distance = 14
game.mapsettings.enemy_expansion.min_player_base_distance = 2
game.mapsettings.enemy_expansion.settler_group_min_size = 4
game.mapsettings.enemy_expansion.settler_group_max_size = 16
game.mapsettings.enemy_expansion.min_expansion_cooldown = 60 * 5
game.mapsettings.enemy_expansion.max_expansion_cooldown = 60 * 10