fluid burnt result
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- Smart Inserter
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fluid burnt result
id like to request the ability for fluids to have an optional burnt result similar to item burnt result. machines all have a set fluid consumption rate based on the input parameters and id like the ability to have them return a burnt result at a 1:1 ratio with the consumed inputs. fluid burnt results should allow for things like exhaust gases that match the consumption of fuels that cant currently be achieved with recipe outs while allowing modules to be used as they would throw off the numbers when the machines energy consumption is changed.
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- fuel consumption.PNG (1.02 MiB) Viewed 502 times
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- Inserter
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Re: fluid burnt result
+1 - it’d add a lot more avenues for mods to add extra mechanics, plus would save people from having to go and do it the “janky-scripting” way
coder? i hardly know her!
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- Long Handed Inserter
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Re: fluid burnt result
+1
If you need to reach me, message me on discord.
I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.
I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.
Re: fluid burnt result
The Condenser Turbines in Space Exploration implement this with an assembler prototype and some awkward intermediate items and scripts. It would be a lot simpler if it were part of the engine.
My mods: Multiple Unit Train Control, Smart Artillery Wagons
Maintainer of Vehicle Wagon 2, Cargo Ships, Honk
Maintainer of Vehicle Wagon 2, Cargo Ships, Honk
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- Filter Inserter
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Re: fluid burnt result
First thought: I fear what pyanodon will do with this.
See's screenshot and username: Oh.
Anyways, useful suggestion, hope it makes it in.
See's screenshot and username: Oh.
Anyways, useful suggestion, hope it makes it in.